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AMD Radeon RX 6700M ‘Navi 22’ Laptop RDNA 2 GPU Tested, Faster Than NVIDIA RTX 3070 – Wccftech

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The first unofficial benchmarks of the AMD Radeon RX 6700M RDNA 2 GPU based on the Navi 22 SKU have landed. The benchmarks were posted over at Zhihu & show how well the latest RDNA 2 GPU competes against high-end laptop offerings from NVIDIA.
The AMD Radeon RX 6700M is one of the two graphics chips to make use of the Navi 22 GPU SKU, the other being the RX 6800M. This particular configuration of the Navi 22 GPU is only available on the mobile platform.
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The RX 6700M was featured on an MSI DELTA 15 which is a certified AMD Advantage gaming laptop that packs the Ryzen 9 5900HX CPU & 16 GB of DDR4-3200 (Single Rank x8) memory. A Razer Blade 14 laptop featuring the Ryzen 9 5900HX & NVIDIA RTX 3070MQ GPU was used as a comparison to see how well RDNA 2 performs against NVIDIA’s mobility offerings. But do note that both laptops feature different cooling designs, and different TDPs for CPUs/GPUs so comparisons aren’t always fair.

AMD Radeon RX 6700M ‘RDNA 2’ Mobility Graphics Chip
The AMD Radeon RX 6700M is also based on the Navi 22 GP but rocks a cut-down 2304 core chip. It comes with the same 2.3 GHz clock speeds but features a cut-down 160-bit memory bus interface for a total of 10 GB GDDR6 memory capacity and also only 80MB of Infinity Cache. The chip has a TGP range of up to 135W and will be targeted at 1440p & 1080p gaming.

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In terms of performance, AMD hasn’t shown much for the Radeon RX 6700M so this is actually the first time that we get to see its actual gaming horsepower. The specifications do make it come close to the RX 6800M so we are looking at around RTX 3070 performance while the RX 6800M should be competing against the RTX 3080.
So coming to the benchmarks, we first have to point out that the AMD Radeon RX 6700M comes in three TDP flavors, a 135W, 110W, and 80W SKU. It looks like this particular variant that’s featured in MSI’s DELTA 15 Gaming notebook is a 110W variant given its power consumption that averages at 130W in a GPU-bound scenario. So this 110W variant is being compared to the 80W GeForce RTX 3070MQ within the Razer Blade 14 laptop.
Another downside of the Razer Blade 14 is that it has its memory soldered to the motherboard which is definitely going to perform worse than SO-DIMM modules featured on the MSI DELTA 15 variant. This implementation can adversely affect gaming performance for the RTX 3070 variant.
In terms of performance, the graphics card is around 9% faster on average and up to 30% faster (in Hitman 2 DX12) than the NVIDIA RTX 3070. You also have to take into account the 37.5% increased power rating over the NVIDIA RTX 3070 which makes the RTX 3070 stand out slightly more efficient in terms of overall performance numbers. If you were to compare both the 80W RTX 3070 and the RX 6700M, then I’d doubt that both of those would have any major differences in terms of gaming performance.
Radeon RX 6600M ‘Navi 23’ GPU Gaming Benchmarks:
In 3DMark Time Spy Synthetic benchmarks, the AMD Radeon RX 6700M scores 9854 points with the latest drivers. The whole laptop scores 9837 points which makes it a very strong mobility solution & a gaming powerhouse.
Radeon RX 6600M ‘Navi 23’ GPU Synthetic Benchmarks:
The AMD ADVANTAGE laptops have yet to make it out in the retail segment but we are hoping that the higher-end Radeon RX 6800M & RX 6700M solutions come to consumers soon as they are going to be priced exceptionally well compared to Intel and NVIDIA based offerings.
News Source: davideneco25320
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Ubisoft NFTs, called 'Digits', launch for in-game items – BBC News

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Game titan Ubisoft has announced its new system to bring NFTs to its in-game items, starting this week.
Non-fungible tokens have exploded in popularity, and are widely used for digital art collectibles.
Ubisoft's system – called "Digits" – will be offered as in-game digital items with one-of-a-kind serial numbers, which can be bought and sold.
Critics argue NFTs are bad for the environment, while offering little benefit over traditional systems.
Ubisoft – famous for games such as the Assassin's Creed, Far Cry and Rainbow Six series – is the most significant game developer and publisher to launch an NFT project yet.
The company claims it has addressed the environmental problems associated with blockchain technology.
Its in-game NFTs will be stored on the Tezos blockchain, which it claims is far more energy-efficient than other options.
But the use of NFTs in gaming remains controversial, with many players and designers believing they are only considered as a way to make money, rather than providing players with any benefit.
Ubisoft's first batch of Digits will launch with "limited editions" – of a fixed number of in-game digital items – for the company's game Tom Clancy's Ghost Recon Breakpoint, on Thursday. They can be paid for with crypto-currency, but only in the launch countries of USA, Canada, Spain, France, Germany, Italy, Belgium, Australia and Brazil.
Many games – especially free-to-play ones such as the popular Fortnite or Warzone titles – make a large chunk of their money through selling in-game cosmetic items or "skins" that change the look of characters or items.
Ubisoft is applying the NFT technology to this game mechanic, and calling its overall ecosystem "Quartz".
NFTs are always unique in some way, but in-game cosmetics are identical for every player who gets a copy. Ubisoft's solution is to put a unique serial number on these digital items.
In one example shown by the company, a digital helmet worn by a character appears to have a serial number "stamped in" to the metal in its appearance – a number Ubisoft says will be different for every owner.
That serial number will be visible in-game to other players, and each player can only own one of each "Digit" NFT, Ubisoft said.
These Digits can then be bought and sold with crypto-currency like any other token on the blockchain – even for those who do not own or play Ubisoft's games. The items will also list previous owners in-game, it said.
"With Digits, items are no longer bound to a player's game inventory since they can be put on sale for other eligible players to acquire on third-party platforms outside of the Ubisoft ecosystem," it said.
But it is unlikely the items would ever be able to be used in non-Ubisoft games.
Some NFTs give the original creator a "cut" of the sale every time it changes hands. Ubisoft has not said if it has set up the system in that way.
The company is characterising the entire release as a "large-scale experiment" and says it has been exploring blockchain technology for four years.
Ubisoft says it is using the Tezos blockchain because it requires "exceedingly less energy" than other systems used to mine Bitcoin or Ethereum crypto-currencies.
Traditional crypto-systems use what's called "proof of work" which involves powerful computers doing extremely intense calculations to verify transactions. Tezos uses a different system, called "proof of stake".
But the whole idea of including NFTs in games is controversial in itself, despite interest from another large gaming firm, EA.
Steam, the largest PC gaming platform, has banned NFT and blockchain games from being listed on its store – which resulted in the removal of some early NFT-based games.
One popular Twitter thread from a game designer on the topic, arguing that NFTs "are harmful to games" and that things are not "made any easier or better by building them with NFTs and blockchain tech", has been retweeted thousands of times.
The trading of cosmetic items for real money has also been proven to work without blockchain technology – by Steam, which released a system for buying and selling in-game skins in 2012.
But Ubisoft said its NFT system is a first step towards "developing a true metaverse". The metaverse concept sometimes includes the idea of digitally-owned items transferring between different digital worlds. Some enthusiasts believe NFTs offer a clear mechanic for doing so.
"Our long-term efforts led us to understand how blockchain's decentralised approach could genuinely make players stakeholders of our games, in a way that is also sustainable for our industry, placing back into their hands the value they generate through the time they spend, the items they buy or the content they create online," argued Nicolas Pouard from Ubisoft's innovation team.
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This Custom Miles Morales PS5 Controller Looks Incredible – GLITCHED

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A custom Spider-Man: Miles Morales PS5 DualSense controller is making the rounds online, and it looks incredible. Created by digital artist Giuseppe Spinelli in collaboration with LetsGoDigital, the striking controller is simply a concept artwork that coincidentally arrived with the launch of the first trailer for Spider-Man: Across The Spider-Verse (Part One).
The Miles Morales-themed DualSense controller was originally created to celebrate the launch of Insomniac’s Spider-Man: Miles Morales on the PS5, but only surfaced recently. Spinelli also revealed that he had been working with airbrush artist Enrico Bertagnoli (aka Berta) to create more Spider-Man themed PS5 controllers too, apart from this Miles Morales controller.
This custom Miles Morales PS5 DualSense sports a striking red and black web design around the frame of the controller, with the game’s slogan “Be Yourself” plastered on the touchpad. The lighting around the touchpad was even changed to a more thematic red instead of the usual blue. The controller was made as a showcase piece, since it’s not actually a licensed Sony product (though it would be great if PlayStation took a few hints). Check out the images below:
Custom Miles Morales PS5 DualSense Controller SpinelliCustom Miles Morales PS5 DualSense Controller Spinelli
Custom Miles Morales PS5 DualSense Controller SpinelliCustom Miles Morales PS5 DualSense Controller Spinelli
Custom Miles Morales PS5 DualSense Controller SpinelliCustom Miles Morales PS5 DualSense Controller Spinelli
Custom Miles Morales PS5 DualSense Controller SpinelliCustom Miles Morales PS5 DualSense Controller Spinelli
Unfortunately, the controller is not for sale right now. Spinelli and LetsGoDigital aren’t entirely against the idea of mass producing them in bulk, though it comes with its own set of issues. Thanks to a combination of supply chain issues and having to painstakingly paint each controller manually, it will not exactly be cheap or speedily available. Alternatively, you can DM or email Berta on his social media channels if you’re interested in getting your hands on one. It’s not entirely guaranteed, though.
The few custom Miles Morales controllers that Spinelli and Berta did create are currently being preserved as memorabilia, with one of them residing in Bonami Gaming Console Museum in The Netherlands.

Source: Giuseppe Spinelli
Writer | Geek | Aspiring Novelist | Will probably ruin your kitchen | Legend has it Sam beat Dark Souls while skydiving (he didn’t)



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Heat vs. Grizzlies: How to watch NBA online, TV channel, live stream info, game time – CBS Sports

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