PS5’s lead system architect breaks down Sony’s design process
The PlayStation 5 started with a simple brainstorm. Or at least, that’s how Mark Cerny, the console’s lead system architect, puts it.
In a new video from Wired, Cerny explains how Sony built the PS5 was built, and goes into detail on why each component was chosen and how they all help power the system. Beyond all the technical talk of graphics processing units (GPUs), solid-state drives (SSDs), and the computation behind real-time ray tracing, Cerny shines a light on the kinds of people who helped Sony prioritize what should (and shouldn’t) be included in the console.
Cerny begins by talking about his own four-decade career as a game developer on titles like Marble Madness and Crash Bandicoot, before shifting to a discussion of how Sony considered input from developers in designing the PS5’s hardware and software.
“It’s great to have worked with a lot of teams over the years, and understand a bit about what helps them and what just gets in their way,” Cerny says.
In its initial brainstorming session, Cerny’s team made a list of desired features for the PS5: all the features that didn’t make it into the PlayStation 4, plus a bunch of new ideas. In addition, there was a longer list of “all of the things that the game development community would like to see,” according to Cerny.
For example, one of the top requests was an NVMe SSD with a read speed of at least 1 GB per second; Cerny cites Epic Games founder Tim Sweeney, among others, as saying that the slow hard drive technology in previous consoles was holding developers back. Sony decided to go for a much faster drive to give developers some headroom — the SSD in the final console is capable of reading raw data at 5.5 GB/s.
It’s a “pretty recent” phenomenon for hardware developers to bring software developers into the design process, according to Cerny. But he says he personally wanted to have conversations with developers because he has worked on games himself.
“I’m looking for the developers that give me the hardest time, and the ones who really have strong opinions about what it is that they need to make the game that they’ve been dreaming of,” Cerny says. “Those are just brutal meetings to be in, but they’re good to have, because at the end of the day, you’re making a stronger console.”
Much of the video is fairly technical as Cerny breaks down the PS5 hardware part by part, but it’s a fascinating look into how the console design team actually went about building the latest generation of PlayStation consoles and its DualSense controllers.
Artists Show Off Slick Concept for Xbox Series X Elite Console – GameRant
The Xbox Series X will inevitably receive an updated model, and one creator shows off their design of what it may just look like.
The Xbox Series X is the current flagship console for Microsoft, and one of the most powerful consoles ever made. Like previous generations, the Xbox Series X is bound to receive a sleeker new model, perhaps even with upgraded specs, and one content creator has shared what they think it may look like.
When Microsoft revealed the Xbox Series X in 2019, its design was attention grabbing, and some might say for the wrong reasons. There is nothing outwardly strange or offensive about the design, but its size, shape, and color immediately saw comparisons between the Xbox Series X and refrigerators. Micosoft saw this as a great marketing opportunity, however, releasing an offical Xbox Series X mini-fridge that has quickly sold out practically everywhere. With the last generation of consoles, Microsoft released the Xbox One S and Xbox One X towards the end of the Xbox One's lifecycle.
A YouTuber by the name of Concept Creator has designed a mock-up of what the next Xbox Series X console variant may look like. Originally covered by Ilse Jurrien of LetsGoDigital, graphic designer Jermaine Smit of Concept Creator trims away the fat of the original Xbox Series X design, making it much more slender, sleeker, and recognizable, thanks to some key implementations. Size-wise, the Xbox Series X Elite, as Jurrien is calling it, evokes the jump from the Xbox One to the Xbox One X but to a much higher degree, with the Elite nearly shrinking the original Series X in half. The most eye-catching change of the Elite is the sharp, raised cross-piece that cuts across the top and front of the console, with LEDs that glow Xbox green on both sides.
Despite the additions, many of the key Xbox Series X design features are retained in the Elite's mock-up. On the left side of the console is the disc-tray, power button, and four USB ports that appear smoothly chiseled out of the console's body. Likewise, the signature venting that appears on the top of the original Xbox Series X returns on the right portions of the Elite, providing a nice blend of textures that dissuade easy comparisons to DVR boxes. Concept Creator's Xbox Series X Elite design also has a white variant, channeling the design of the Xbox Series S, the original console's little sister.
As it stands, not much (if anything) is known about the next iteration of the Xbox Series X. Microsoft's next family of consoles have been out for over a year, and while the Xbox Series S sold very well during Black Friday this year, still not everyone who desires one of these systems has been able to get one yet. With that in mind, while it is fun to think about the future of these systems and what they may look like, Microsoft's priority should still be in making its current lineup more available. Unless the Xbox Series X Elite magically doesn't require microchips, it will likely fall into the same issues as the current console lineup.
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Recent graduate just trying to start conversations about video games. Can often be caught playing Halo when he really should be working on his backlog.
Sony's wild new PS5 controller concept could be a game-changer – Creative Bloq
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By published 17 January 22
It’s fair to say we weren’t enamoured with the design of Sony’s DualSense controller when it was revealed last year. Like the PS5 itself, the controller is somewhat, er, chonky – but it seems Sony is already working on slimmer design concepts.
A new patent filing reveals the company is working on a new controller design featuring a collapsible control stick. This means the joystick could retract into the body of the controller itself, allowing for a more svelte (and potentially more comfortable) design. And while it might just be a patent, at this rate it might well arrive before the next PS5 restock.
The patent filing itself offers little in the way of information about how the controller will work, simply describing: “A controller, thumbstick, or system comprising a thumbstick body, a thumbstick shaft coupled to the thumbstick body wherein the thumbstick shaft is configured to retract into the thumbstick body and wherein the thumbstick body and the thumbstick shaft is freely rotatable together around a pivot centre within the controller body.” (You know when you read a word so many times that it loses all meaning? Yeah, thumbstick.)
But it seems the concept is all about comfort. “Analog nubs are portable but also very uncomfortable for the user,” Sony says in the filing. “The user moves the flat surface or rough area with pressure from their thumb. This can become quite uncomfortable after a while because the required friction between the user’s thumb and the surface.”
As with all patents, whether this design will ever see the light of day remains to be seen, but it’s certainly intriguing – and we can’t help but wonder if it’s offering us a glimpse of the next generation of DualSense. If a PS5 ‘Slim’ ever makes it to market (hey, every PlayStation generation has had one), perhaps it’ll arrive complete with a redesigned controller?
Indeed, a collapsible thumbstick could potentially transform the feel of the controller for gamers, offering a much more personalised and therefore comfortable experience. And it could do wonders for storage too – perhaps we’ll even end up with some kind of ‘DualSense Slim’ charging case. And we’re sure it could look pretty cool – better than that horrendous McDonald’s DualSense concept anyway.
It seems Sony is finally ready to give gamers more options when it comes to the look of the PS5. From those new coloured faceplates to rumours of a console redesign, the days of being restricted to Sony’s reverse-oreo (sorry, white-on-black) design are coming to an end. And perhaps in the near future, we’ll have a brand new controller to enjoy too. Want to start gaming right now? Check out today’s best games console deals below.
Daniel Piper is senior news editor at Creative Bloq, and an authority on all things art, design, branding and tech. He has a particular penchant for Apple products – some corners of the internet might call him an ‘iSheep’, but he’s fine with this. It doesn’t bother him at all. Why would it? They’re just really nicely designed products, okay? Daniel is also a comedian and national poetry slam champion, and his favourite Bond is, obviously, Sean Connery.
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Rainbow Six Extraction: Is It PS5 & Xbox Series X Enhanced? Answered – Twinfinite
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In Ubisoft‘s latest tactical first-person shooter, Rainbow Six Extraction, you’ll be spending a lot of your time gunning down waves of parasitic alien critters known as the Archaeans. On the whole, all the moment-to-moment action is pretty damn slick visually, but what if you’re playing on next-gen consoles? In this guide, we’ll answer the all-important question: Is Rainbow Six Extraction enhanced on PS5 and Xbox Series X consoles? Without further ado, let’s get into it.
Thankfully, the short answer is: Yes, Rainbow Six Extraction is indeed enhanced on PS5 and Xbox Series X. Those playing on next-gen consoles can look forward to a 4K resolution boost and 60 frames-per-second gameplay.
For comparison’s sake, those playing on PS4 and Xbox One, you’ll be limited to just a 1080p resolution and 30 frames-per-second, which is understandable.
Unfortunately, for those wondering if Rainbow Six Extraction will support 120 frames-per-second on high-refresh-rate TVs, we’ve got some bad news for you. At the time of writing, there’s currently no support for 120fps for Rainbow Six Extraction on consoles.
It could be possible that Ubisoft deploys a patch allowing high-refresh-rate support for Rainbow Six Extraction in the future. However, there’s no official word on it just yet. That said, we’ll make sure to update this post if we hear anything more concrete.
But that’s about everything you need to know about whether Rainbow Six Extraction is enhanced for PS5 or Xbox Series X. For more tips, tricks, and guides, search for Twinfinite, or head on over to our dedicated wiki for the game. And for any questions you have that aren’t answered on the site, do feel free to reach out in the comment section below and we’ll do our best to lend a hand.
Copyright © 2018 Twinfinite, LLC
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