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By 25 November 2021
Open source game engine meet open source upscaling.
Right on the heels of learning that AMD’s upscaling technology arrived on Unreal Engine 4, we’ve just discovered FSR has now made its way to the fairly new free open source engine, Godot.
Upscaling tech like AMD’s FidelityFX Super Resolution (FSR) or Nvidia’s DLSS are tools that allow developers to craft games they might otherwise not be able to render. They both do this quite differently and have different best use case scenarios, but ultimately they’re tools that give more power to people creating video games.
AMD’s FSR is open source and very lightweight. It’s not as powerful as Nvidia’s DLSS in many ways, but it works on a wide range of hardware and that’s why it’s so good to see it come to Godot. Open source technologies working together to help people make great games is the cyber utopia I’ve been dreaming of. This puts a significant amount of power into the hands of indie devs without them needing to spend a cent.
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The change was spotted on the AMD Reddit, and the task was committed on Github just yesterday after what looks like a few months of being worked on. The project seems to pick up speed in July when FSR became available as open source, but there tweaks needed to get it working nicely with Gadot.
As with the Unreal Engine 4, it’s a good idea to keep an eye on any sharpening shaders. In UE4s case, AMD recommended turning other CAS implementations off, but the comments on github suggest turning FSR’s FCAS off instead.
Gadot appears to be progressing really well for a open sourced development software. It doesn’t ask for any royalties or other weird creative ownership of games made, and has an interesting focus on node-based architecture. Hopefully getting FSR working on it is just the next step in a very friendly looking engine.
Hope’s been writing about games for about a decade, starting out way back when on the Australian Nintendo fan site Vooks.net. Since then, she’s talked far too much about games and tech for publications such as Techlife, Byteside, IGN, and GameSpot. Of course there’s also here at PC Gamer, where she gets to indulge her inner hardware nerd with news and reviews. You can usually find Hope fawning over some art, tech, or likely a wonderful combination of them both and where relevant she’ll share them with you here. When she’s not writing about the amazing creations of others, she’s working on what she hopes will one day be her own. You can find her fictional chill out ambient far future sci-fi radio show/album/listening experience podcast at BlockbusterStation.buzzsprout.com. No, sadly she’s not kidding.
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Sony to keep making PlayStation 4 as PS5 output hits snag – New York Post
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Sony’s plans to mass produce its new PlayStation 5 gaming console have been put on hold because of disruptions in the global supply chain — forcing the company to keep cranking out its older PS4 systems.
The Japanese tech giant had initially planned to phase out manufacturing of PS4 at the end of last year and move to a full transition to its newer consoles, according to Bloomberg. But now it is pivoting to produce as many as 1 million of the old models in 2022.
After introducing the PS5 in November 2020, supply has been scarce due to shortages in advanced chips and other commodities needed to mass produce the hardware.
This past November, Sony reduced its PS5 production outlook. Initially, it aimed to make more than 16 million units in the year ending in March, but that number was trimmed to 14.8 million.
The older PS4 is cheaper to make and uses less advanced chips and software than its successor. Released in 2013, the PS4 has sold more than 116 million units and remains popular among gamers.
The PS5, which offers more sophisticated graphics and faster loading times than the PS4, was also met with great fanfare. As of September 2021, it has sold 13.3 million total units — surpassing the 7.6 million units that the PS4 sold in its first year of availability nearly a decade ago.
Sony told assembly partners late last year that it is pivoting to manufacture more PS4 consoles this year, though a company spokesperson denied that it had planned to discontinue production altogether.
“It is one of the best-selling consoles ever and there is always crossover between generations,” a spokesperson told Bloomberg.
This past fall, Sony reported a 27% increase in sales in its gaming division for the three-month fiscal quarter that ended on Sept. 30. The firm credited the popularity of the PS5.
In total, the Japanese conglomerate’s gaming division recorded $5.7 billion in sales during the three month period starting in July. Operating income fell 21% to $727 million while the company generated $10.8 billion in revenue.
Sony isn’t the only gaming company that is relying on its older technologies to keep profits flowing during the supply chain crunch.
Last year, Nvidia, the US firm that makes processing units for gaming consoles, revived its previous generation of GTX 1050 Ti graphics cards due to the shortage in semiconductors.
While the company never officially discontinued production of the card, it was not listed for sale as recently as November 2020.
The card was first introduced in 2016, but was gradually phased out in favor of the newer 16-series cards, according to PC Gamer.
Market observers say that the supply chain crisis and chip shortages will likely last through this year.
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