Connect with us

Games

Apex Legends season 11 release date: Update time and Escape patch notes – Radio Times

Published

on

When does Apex Legends season 11 come out, and what do the Escape patch notes tell us?
This competition is now closed
By Joe Julians
Published: Tuesday, 2nd November 2021 at 11:37 am
If you are like us then you will have asked the question of when does Apex Legends Season 11 come out multiple times by now. The new season goes by the name of Escape and the Escape patch notes give us all the juicy details on the addition of the Storm Point map and Ash – our latest Legend.
Well, the Apex Legends update is coming today and the big update should be available for you to install in a mere few hours – we hope you have cleared some space in your calendar these next few days as it looks like we will be kept busy.
So, for all we know about Apex Legends season 11, read on as we have compiled it all in one handy article for you to read!
The Apex Legends Season 11 release date is confirmed to be Tuesday, 2nd November 2021 – which is today! So you need not ask when does Apex Legends season 11 come out anymore – although we’re sure we’ll all be looking ahead to Apex Legends season 12 before too long.
That’s right, folks, we will be playing Season 11 of Apex Legends today, which is the same day on which Apex Legends Season 10 ends. The previous season’s codename was Emergence.
So set the day aside as the fresh new season of content will drop into Apex Legends, which is currently available on PS4, PS5, Xbox One, Xbox Series X/S, Nintendo Switch and PC. And let’s not forget that Apex Legends Mobile is coming at some point, too! And is Apex Legends cross-play? Yes, it is, so you can play with whoever you like!
What is the start time for Apex Legends Season 11? Good question! The countdown is on for Apex Legends Season 11 and there aren’t many hours left to wait for the launch time.
Apex Legends Season 11 will launch at 6pm GMT UK time on 2nd November 2021 – a time that has now been confirmed by Respawn.
Apex Legends Season 11 will bring an Apex Legends new character – Ash is her name! We’ve known this for a while thanks to all the Apex Legends Season 11 leaks, but now all the information about Ash is official.
She’s been described by the developers like so: “A simulacrum made from the woman who once was Dr. Ashleigh Reid, Ash detects death wherever she goes, spearing enemies with electric snares that lock them in place, tearing through space to take more lives. It would be easy to think that there was nothing human left within that cold steel.”
As for Ash’s abilities, this is what she’ll have in store:
Passive: Marked for Death
All deathbox locations are revealed and you click on one to mark surviving attackers.
Tactical: Arc Snare
A slow-moving snare of charged electricity that tethers people and inflicts damage on those nearby.
Ultimate: Phase Breach
Opens a one-way portal to a targeted location and head there instantly.
In the Stories from the Outlands video below, you can take a look at Ash’s backstory…
The full Apex Legends Season 11 Escape patch notes are now live on EA’s official website – you can click that link to read the whole thing! That should help pass some time until Apex Legends Escape release date.
As well as going into more details about the new map (Storm Point) and the new Legend (Ash), these patch notes also explain a number of other changes that will come with the Apex Legends Season 11 update.
A new weapon (the C.A.R. SMG that fans will remember from the Titanfall franchise), a bunch of ranked updates and a whole load of balance changes were also listed in the patch notes, with Wattson getting some of the biggest alterations in the update.
“We’re ecstatic to finally share some long-anticipated Wattson improvements,” the developers stated in the patch notes, going on to mention that the “goal of these changes is to redistribute her invisible power into the parts of her kit that shape the battlefield in a unique way.”
Sign up to be the first to know about breaking stories and new series!
Thanks, you are now signed up to our daily TV and entertainment newsletters! We look forward to sending you our email updates.
Sign in to/ register for a RadioTimes.com account to manage your email preferences
To manage your email preferences, click here.
Immediate Media Company Limited (publishers of radiotimes.com) would love to send you our daily TV and entertainment newsletters. We may also send occasional updates from our editorial team. You can unsubscribe at any time. For details on how we use your data, please see our privacy policy.
“Storm Point looks enticing, but the pristine beaches and crystal waters are just the eye of the hurricane.” So says the official description of Storm Point, the new Apex Legends map for Season 11.
The description continues: “Teeming with wild Prowlers and a new kind of enemy swarm, venomous spiders, the gathering storms only add to the tension in the air. Legends have arrived and will find new ways to travel across the map’s diverse POIs which include island clusters, jungle compounds and a base embedded within a giant mountain marking the highest location in any Apex Legends map to date.”
Respawn has also shared the gameplay trailer, embedded above this paragraph, which showcases some hands-on footage of Apex Legends Season 11 in action. Take a look at the clip to get a glimpse of what it will actually look/feel like to take part in this exciting new season.
The Apex Legends Season 11 launch trailer is also available to watch, and here it is below for you right now! Have a look while you wait for the Apex Legends Season 11 release date to roll around, and admire the tropical tones of the new map.
Follow Radio Times Gaming on Twitter for all the latest insights. Or if you’re looking for something to watch, see our TV Guide.
Visit our video game release schedule for all upcoming games on consoles. Swing by our hubs for more Gaming and Technology news.
Join thousands of happy subscribers and start your Radio Times weekly magazine subscription today for just £1
Promoted by RadioTimes.com:
Garden in comfort and save over £10 on this Garden Kneeler
Try 12 issues for £1 today – never miss an issue
One reader will win a pair of premium tickets and interval drinks (one per person) to see The Comedy of Errors at the Barbican London and an overnight stay for two in a twin or double room at Malmaison London
A commemorative bookazine showing the social history of Britain through RT articles, photos and adverts from World War II
Sign up to receive our newsletter!
Thanks! You’re now subscribed to our newsletter.
Already have an account with us? Sign in to manage your newsletter preferences

By entering your details, you are agreeing to Radio Times privacy policy. You can unsubscribe at any time.

source

Continue Reading
Click to comment

You must be logged in to post a comment Login

Leave a Reply

Games

Hitman 3 hits Game Pass and Steam, adds new mode – Rock Paper Shotgun

Published

on

24
It’s a big day for splendid sandbox stealth stabber Hitman 3, now entering its second year of content and support. The developers, Io Interactive are going hard out the gate by adding the new Elusive Target Arcade mode and bringing VR support to PC. It’s also ending Epic exclusivity today, hitting not only Steam but Game Pass too, with the full trilogy coming to Microsoft’s subscription service. Busy busy.
So. Lots going on. Let’s start niche. After VR support debuted on PlayStation, Hitman now lets you jack in with cybergoggles on PC too. You too can see through a murderer’s eyes and murder with a murderer’s hands. It works with a variety of Valve Index, HTC Vive, and Oculus Rift and Quest goggs, as well as several sorts of VR controllers. See Io’s VR page for more info on systement requirements and supported hardware, including a warning of some controllers that “may not offer the best experience”.
Far more accessible is Elusive Target Arcade, a new mode based on the controversial Elusive Target mode. While those murders were fleeting, only available on certain days, these are permanent. You can’t permanently flub them either, you only get locked out of a contract for 12 hours if you blow it. They’re more complex too, with each contract comprising a chain of targets. Io are starting out with three Arcade Contracts that’ll hit 11 targets across 10 locations, and plan to add more contracts later in the year.
Stores! Hitman 3’s year of Epixclusivity is now over. It’ll hit Steam today at 6pm GMT (10am Pacific), for one. That Steam page will only go live once it’s actually out. And the entire trilogy is due to hit Microsoft’s Store and Game Pass at 1pm GMT, so it should be there rrright nnnow (I see different availability in different Microsoft apps and storefronts, which is unhelpful). A good Game Pass get.
Releasing Hit 3 as an Epic timed exclusive after the previous two were on Steam was a big stupid mess, especially when the import servers were busted at launch. But I do understand that Io are now an independent studio (after Square Enix ditched them) and that Epic offer giant sacks of cash. Did you suck it up, reader dear, are have you been waiting for this day?
See the Year 2 patch notes for more details, including info on carrying over progression between versions, a few bug fixes, store timings, and other odds and ends.
This is only the start of Year 2. Plans for the rest of the year include a new map, raytracing support, and a new mode with roguelike elements, named Freelancer.
In our Hitman 3 review a year ago, Brendy said: “As a final act, Hitman 3 is as capable and pleasing as its trilogy-siblings. As a trilogy, it is one of the most fun-loving games of the previous decade. It is like Ian himself – reliable, dry-humoured, uniformed. The best murderer money can buy.”
Alice O'Connor
News Editor
When not writing news, Alice may be found in the sea.
Subscribe and get access to supporter-only articles, an ad-free reading experience, free gifts, and game discounts. Your support helps us create more great writing about PC games.
Please enable JavaScript to see comments.
Steam Deck's game compatibility reviews have started to roll out
Deck Stranding confirmed
3
Shenmue The Animation will premiere first of 13 episodes on February 5th
But where's the forklift racing?
4
Place historical events in the correct order in WikiTrivia
A free browser game built using Wikipedia data
6
Pupperazzi is out now, combining a reviled career and beloved animal at last
Take photos of celebrity dogs
2
Steam Deck's game compatibility reviews have started to roll out
Deck Stranding confirmed
3
Shenmue The Animation will premiere first of 13 episodes on February 5th
But where's the forklift racing?
4
Place historical events in the correct order in WikiTrivia
A free browser game built using Wikipedia data
6
Pupperazzi is out now, combining a reviled career and beloved animal at last
Take photos of celebrity dogs
2
We've been talking, and we think that you should wear clothes
Total coincidence, but we sell some clothes
Copyright © 2022 Gamer Network Limited, a ReedPop company.
All rights reserved. No part of this site or its content may be reproduced without the permission of the copyright holder.

source

Continue Reading

Games

Stellaris 2 Release Date: PS4, PS5, Xbox, PC, Switch – Game Revolution

Published

on

Grand strategy games are in relatively short supply, which is why Stellaris is such an important title. Even better, Paradox’s 4X game is one of very few available on modern home consoles. Will the same be true of Stellaris 2? Is a sequel actually in development, and will it release for Switch in addition to Xbox and PlayStation?
What is the Stellaris 2 release date?What is the Stellaris 2 release date?
Paradox Development Studio has yet to confirm Stellaris 2, so there is no release date set. In fact, there’s no confirmation that Stellaris will get a numbered sequel at all. Assuming it does happen, we can expect to learn more about a launch date after the game is announced.
For now, it seems the team at Paradox is still focused on the original game. After all, it took almost three years for Stellaris to move from PC to home consoles, hitting PS4 and Xbox One early in 2019. The Series X/S version only arrived in March of last year.
That time hasn’t been spent solely on porting, either. The team has released several DLC packs and expansions, including the Nemesis expansion which released last year. Development is ongoing, and fans can check out the latest details over on the official Stellaris forums.
Given that Stellaris eventually landed on consoles, a PlayStation 4, PS5, or Xbox Series X/S release would make sense. Of course, it could be a matter of timing, since it took so to release console ports before.
Admittedly, a Nintendo Switch release for Stellaris 2 is very unlikely. Stellaris isn’t on the Switch, and it’s doubtful that Nintendo’s handheld could run it properly. And, again, Stellaris 2 hasn’t been confirmed, so who knows if we’ll even be playing the Switch by the time it might release.
Stellaris 2 doesn’t have a release date or any known platforms, as the game itself hasn’t been announced. Until we hear otherwise, the crew at Paradox Development Studio will continue its ongoing work on the Stellaris that does exist, which is available on PC, PS4, Xbox One, and the Series X/S.

source

Continue Reading

Games

Nvidia: Quantitatively Speaking Still Overvalued – Seeking Alpha

Published

on

Graphics Chip Maker Nvidia Reports Quarterly Earnings

Justin Sullivan/Getty Images News

Justin Sullivan/Getty Images News
This is my first article about NVIDIA (NASDAQ:NVDA). I readily admit that I do not fully understand the specifics of the company and what investors see hidden in it. Therefore, at this stage, I offer a comprehensive, quantitative analysis of the company’s fundamental value.
The easiest way to get a first idea of the adequacy of the company’s current price is to look at the dynamics of its capitalization in the context of the dynamics of key results. As a rule, this allows you to identify persistent regressions.
Based on the long-term relationship between the revenue TTM absolute size and the company’s capitalization, NVIDIA’s current price is somewhat overvalued:

NVIDIA market cap vs revenue

VisualizedAnalytics

VisualizedAnalytics
The same is true for the relationship based on the EPS TTM absolute size:

Nvidia market cap vs EPS

VisualizedAnalytics

VisualizedAnalytics
On the other side, over the past seven years, NVIDIA has shown a direct relationship between the rate of revenue growth and its P/S multiple. It should be noted that there is no similar qualitative relationship between EPS and earnings growth rate. In my opinion, this means that the rate of revenue growth is now a key driver of capitalization.

Nvidia P/S vs revenue

VisualizedAnalytics

VisualizedAnalytics
In the context of the last model, the company is now also overvalued. But more importantly, the expectation of a decrease in the revenue growth rate indicates a potential decrease in the P/S multiple in the coming quarters.
So, having determined that revenue is a key driver of company capitalization, we can build a general model that determines the company’s balanced price:

Nvidia modeled price

VisualizedAnalytics

Nvidia modeled price

VisualizedAnalytics

VisualizedAnalytics
VisualizedAnalytics
Under this approach, NVIDIA’s modeled capitalization is lower than the actual one within about two standard deviations. And the nearest forecast also does not justify the current price of the company.
Using elements of machine learning, I analyzed many options for comparative assessment of NVIDIA through multiples. As a result, I found only three models that allow a more or less reasonable judgment of the relative value of the company. To my surprise, all of these models are based on growth-adjusted multiples. This suggests that growth is a determining factor in the level of NVIDIA multiples.
A comparative valuation of NVIDIA through the forward P/E (next FY) to growth multiple indicates that the company is undervalued by 18%. But the quality of this model is not high enough:

Nvidia comparative valuation via PEG

VisualizedAnalytics

Nvidia comparative valuation via PEG

VisualizedAnalytics

VisualizedAnalytics
VisualizedAnalytics
Considering the EV/Revenue to growth multiple, NVIDIA seems expensive:

Nvidia comparative valuation via EV/Revenue

VisualizedAnalytics

Nvidia comparative valuation via EV/Revenue

VisualizedAnalytics

VisualizedAnalytics
VisualizedAnalytics
The same is true for the EV/EBITDA multiple:

Nvidia comparative valuation via EV/EBITDA

VisualizedAnalytics

Nvidia comparative valuation via EV/EBITDA

VisualizedAnalytics

VisualizedAnalytics
VisualizedAnalytics
Judging by the proposed multiples, I cannot make an unambiguous conclusion. The only thing that can be stated is that the company’s growth rate is a determining factor in the level of NVIDIA multiples. The slowdown should significantly reduce the level of its multiples.
When predicting NVIDIA’s revenue for the next ten years, I proceeded from the average expectations of analysts. According to consensus forecasts, in the next decade, the company’s annual revenue will exceed $160 billion.
NVIDIA’s operating margin has reached 35% in the last quarter. This is close to the historical maximum of the company. But the model is based on the assumption that the operating margin over the next 10 years will gradually decline to 30% in the terminal year. This is a standard approach based on the likely increase in competition.

Nvidia operating margin chart
Data by YCharts

Here is the calculation of the Weighted Average Cost of Capital:

NVIDIA WACC

VisualizedAnalytics

VisualizedAnalytics
Some explanations:
Here’s the model itself:

NVIDIA DCF model

VisualizedAnalytics

VisualizedAnalytics
(in high resolution)
The DCF-based target price of NVIDIA’s shares is $233, offering 12% downside. At the same time, in my opinion, I considered a relatively positive scenario for the future development of the company.
Looking at NVIDIA in the context of free cash flow, I want to draw your attention to one important indicator – the free cash flow yield. It shows how much the company generates free cash flow per dollar of its market price.
Free Cash Flow Yield = Free Cash Flow TTM / Market Capitalization
I compared this figure of NVIDIA with other technology companies and closest competitors. Alas, the company’s figure is the lowest:

Nvidia vs other tech stocks free cash flow
Data by YCharts

The free cash flow that NVIDIA generates for every dollar of its capitalization is about 1%. This is lower than the US 10-year treasury yield. I don’t even compare with inflation. In general, this is a wake-up call for an investor.
From October to November last year, NVIDIA’s share price rose nearly 80%. During this period, two gaps were recorded. These gaps have defined strong support levels. And the first of these levels seems to have already been broken. In my opinion, before the level of the second support is reached, it is premature to talk about the completion of the correction.

Nvidia technical Chart

TradingView

TradingView
I do not share the optimism of those who believe that NVIDIA is an extremely attractive investment at its current price. I won’t jump to conclusions about the company’s long-term potential just yet, but it’s highly likely that the decline will continue in the short term.
This article was written by
Disclosure: I/we have no stock, option or similar derivative position in any of the companies mentioned, and no plans to initiate any such positions within the next 72 hours. I wrote this article myself, and it expresses my own opinions. I am not receiving compensation for it (other than from Seeking Alpha). I have no business relationship with any company whose stock is mentioned in this article.

source

Continue Reading

Trending