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Farming Simulator 22 review – PC Gamer

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By Luke Winkie published 7 December 21
There still isn’t any game on the market quite like Farming Simulator, but the series is overdue for a gameplay makeover.
There still isn’t any game on the market quite like Farming Simulator, but the series is overdue for a gameplay makeover.
What is it? A complex sim about running and managine a farm, or many farms.
Expect to pay: $50/£35
Developer: Giants Software
Publisher: Giants Software
Reviewed on: Windows 10, GeForce GTX 1070, Intel Core i7-9700 CPU, 16GB RAM
Multiplayer? Co-op
Link:
Official site
There are those who twist the lands of Farming Simulator into an arcadian paradise, producing endless pallets of foodstuffs every season like a terrifying Monsanto baron. There are also those who play this game every day as a way to depart from the monotony of their day jobs, fostering a patch of reliable happiness by tending the cows and weeding the corn. 
I belong to neither of those camps, which is crucial context for a review of the most recent game in the series titled, with a hilarious Madden-ish flair, Farming Simulator 22. At best, I am a filthy casual. I have three fields and a simple life subsisting on the bare edges of the agrarian economy. My plow is inherited from the bronze age, my cultivation skills cannot nurture anything more fragile than the hardiest of cereals, and I frequently sell my labor to the richer neighboring homesteads. And yet, here in this yeoman muck, Farming Simulator has finally clicked in my brain. There is so much joy in scraping by. 
Farming Simulator 22 is somehow the 11th entry in this franchise. All of the games are developed by the Swiss studio Giants Software, which lovingly renders a punctilious, businesslike interpretation of heartland warmth. Unlike the abstract bucolic fantasies of Stardew Valley or My Time At Portia, Farming Simulator has always aimed for those who are genuinely fascinated by the modern technology wielded by smallholders all over the world. Upon beginning a campaign on the easiest settings, you will be gifted a barn, a house, a handful of equipment, and a trio of pastures. From there, it’s up to you to determine what kind of farm you’d like to build. An endless expanse of soybeans? A tightly-packed meadow of sugarcane? A flock of sheep? Let your empire unfurl across the map.
Every day, your farmer wakes up at the crack of dawn and immediately gets to work on a laundry list of chores. The canola plot needs weeding, the wheat needs to be harvested, and a fresh payload of cotton seeds ought to be put into the ground. You carry out these actions through brutal, hardscrabble toil. Jump in the tractor and drag the tiller across the fields, back and forth, over and over again, leaving mounds of freshly aerated dirt in your wake. Once that’s complete, step into the seeder, and repeat the process. Daylight is burning. Like all simulation games, the player is instructed to find euphoria in the heuristics of a life that doesn’t belong to them. But that is also the genre’s constant deterrent. Once at cruising altitude in Microsoft Flight Simulator it becomes brutally apparent that flying is flying—long, boring, mostly uneventful. Likewise, if you do not possess some sort of envy for rural glamour, this game will likely leave you cold.

It was strangely one of the most immersive experiences I’ve ever had in a videogame.
I had only dabbled in Farming Simulator once or twice before I took on this review. The premise intrigued me, but I was perpetually deterred by the plastic graphics, the methodical controls, and the sheer limitlessness of my options. 
But as I got my feet wet in the latest edition, I slowly began to uncover the sublime peace that others have found in this world. The mechanics reveal themselves to be parsable and fairly forgiving as you learn the ropes—especially compared to how you and I might white-knuckle our way through IL-2 Sturmovik. In particular I recall a distant sunset where I was sitting on my tractor, turning over my acreage, listening to a podcast off my phone. It was strangely one of the most immersive experiences I’ve ever had in a videogame. If I was growing wheat for a living, that’s exactly how I’d operate. 
Farming Simulator 22 tractor
The biggest addition in Farming Simulator 22 is a brand new seasonal system. Leaves fall in the autumn, snow blankets in the winter, and farmers must make sure they are only putting new crops in the ground when conditions are right. (Barley must be planted in the fall, and it won’t be ready for a harvest until the next summer.) This also affects the economy, as some products sell at higher prices during certain parts of the year. Giants Software have also added the ability to clear out the forests from the land or dig up the stones in your fields, which adds a faintly Animal Crossing-esque verve to the proceedings. I am far too much of a Farming Simulator novice to contextualize how those wrinkles deviate from the prior games in the canon, but from a purely aesthetic perspective, I do appreciate how an idyllic little homestead can glow through the cold air. 
Of course, that gets to the greatest lingering complaint I have with Farming Simulator 22—a complaint that’s persisted through even my earlier brushes with the series. Giants Software has obsessed over every possible detail that could concern a humble farmer, but from a pure gameplay perspective, there remains a thick layer of unpolished chaff clinging to the fundamentals. Attaching your tractor to a towable piece of equipment is finicky. I often found myself backing into my fertilizer sprayer at every possible angle before I was prompted with the hitch function. The physics logic occasionally freaks out. I’d be driving my truck down a peaceful highway, wind in my hair, before suddenly tumbling into the forest. The waypoint system is muddy and imprecise; at one point I needed to Alt-Tab and watch a video to figure out where in town I was supposed to sell my products. 
Farming Simulator 22 tractor
What I’m saying is that Farming Simulator simply still lacks a certain intuitiveness that could considerably broaden the appeal of the franchise. The series has sold over 25 million copies throughout its lifetime—this is no longer a rough-and-tumble indie game—and yet there are so many fussy hangups in both its interface and its engine that actively push newcomers away. If just a few of these creases could be smoothed over, Farming Simulator would become much easier to recommend.
That said, oftentimes I get the sense that the Farming Simulator community enjoys the jank. The franchise went viral for its uncanny, antiseptic style and dogmatic approach to its source material—which I suppose are the tenets you’d expect for an offbeat videogame about planting vegetables. I sorta get it. I remember hauling a payload of grain to the mill and passing by a handful of nondescript NPCs on the sidewalk, all of whom looked like they were plucked out of some open source asset depository from 2007, which did bring a smile to my face. Amid the aureate military shooters and indominable open-world adventures, Farming Simulator certainly does occupy its own lane out of time. I was susceptible to its curious magic, I just wish others could more easily fall under the spell.
There still isn’t any game on the market quite like Farming Simulator, but the series is overdue for a gameplay makeover.
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"Will Sony buy Ubisoft?" and other questions after Xbox's shock acquisition of Activision Blizzard – VG247

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On January 18, 2022, Microsoft announced plans to acquire Activision Blizzard. This is a platform holder buying one of the biggest games publishers and one of the world’s biggest games. Call of Duty, Activision’s flagship product, has suffered some declines in recent years, but it remains a massive series. And more significantly, it is one of the most popular games on PlayStation.
Activision Blizzard is also a company embroiled in lawsuits and ongoing conflict with its employees, and has had its reputation seriously harmed due to a sexual misconduct scandal.
I am a business journalist, and there’s a lot to discuss here in terms of industry consolidation, workplace practices and business models. But if my Twitter feed is anything to go by, there are a lot of buring questions from gamers, too – particularly around what this means for the future of Call of Duty, and how PlayStation might react to this industry-changing announcement.
It’s a bit too early to know the answers to these. But we can make some educated guesses based on what each company is saying. So let’s get to it.
Whenever you talk to Microsoft, you’ll hear execs and marketing types talk about the ‘billions’ of gamers that it wants to reach. Considering its consoles have never even cracked 100 million sales – and indeed, only a few consoles have ever reach that level – the company has to think beyond the console to do this.
That involves being big in PC, big in mobile, and big in countries outside of the US and Western Europe. It involves making console games more accessible and more affordable.
That’s why it’s building up Game Pass, and it’s why it is trying to make games streaming work, and it’s why it’s buying all these games and studios, and investing heavily in technology and cloud gaming.
Lots of people will focus on Call of Duty, for obvious reasons. It’s one of the biggest games brands in the world. But in Blizzard, Microsoft has a major PC games studio, and in King, it would own one of the most successful mobile gaming developers out there. Activision – even more than Bethesda – gives Microsoft the creative talent and content that it needs to make what it’s doing with subscriptions, streaming, and technology reach those ‘billions’ of players.
That’s its goal.
Big consolidation of games companies can lead to concerns over creativity and opportunities. But there are also potential positives. Activision Blizzard will likely have a bit more freedom to spend longer on their games, and will no longer feel the pressure to have to release big sequels to their franchises regularly. For those gamers concerned about Blizzard’s recent output, being part of the Microsoft family might just give them the space they need to get back to its best.
There will inevitably be some questions that Microsoft will need to face around this deal. Antitrust and monopoly laws are designed to stop one company becoming too dominant, and putting them in a situation where they basically control the market. Xbox is now certainly a massive gaming powerhouse in this regard, owning some of the biggest and most profitable titles in games. It has the power to really transition the business towards a subscription-based future.
However, the games industry is huge, and there are lots of big players out there. Xbox may have a number of big IP and developers, and operates across most major platforms. But it isn’t the biggest console games company out there – that’s Nintendo and Sony. On PC, it’s a long way from challenging Valve. And on mobile, King may be a major player, but there are other significant names out there, such as Zynga.
But those are just the traditional games companies. Facebook’s investment in the Metaverse, Epic Games has Fortnite, there’s Roblox, Google with Stadia, Apple on mobile, and even Netflix and its games expansion. There is a lot of games competition out there right now. It’s never as simple as all that, but there’s a lot of reasons to suggest that Xbox isn’t a monopoly in games. Not yet, anyway.
No. Call of Duty will definitely remain on Xbox, PC and smartphones. The real question is: will Microsoft stop Call of Duty coming out on PS5?
Possibly, but not definitely. Call of Duty is a global, mass-market games brand that extends well beyond one platform. In many ways, it’s not too dissimilar to Minecraft, which is a true multi-format video game that Microsoft also operates. Taking Call of Duty off PlayStation will boost Xbox console sales, but will likely hurt Call of Duty in the process – that series has a lot of fans on Sony’s console. Xbox may well decide that there’s a lot of value in having a major game on a competitor’s console.
Yet, you could argue the same thing is true with Elder Scrolls, and Microsoft has made it clear that the next game in the series will be an Xbox exclusive.
This has an active and engaged audience on PlayStation already, and as a free-to-play title, the whole point is making it as accessible as possible. So in this case, I would be very surprised if Warzone disappeared from PS5. Just as I would be surprised if Elder Scrolls Online suddenly went Xbox exclusive.
It’s possible, but then it always was. Microsoft’s acquisitions are not purely about Xbox consoles. In fact, they’re mostly about driving the Game Pass subscription service, which is on PC. Microsoft has some popular PC titles like Age of Empires and Flight Simulator, but Blizzard takes that up another level.
The real thing for Microsoft here would be to incorporate an IP like Warcraft into its existing PC Game Pass subscription service.
You have to hope so. Microsoft isn’t perfect, but it has been vocal in its efforts to be a more inclusive, welcoming and diverse business. It’s not saying much, but the Xbox management team is one of the most diverse in the games industry, and it’s rightly proud of that.
It’s worth noting, however, that Microsoft has a ‘limited integration strategy’, which basically means it buys companies, offers them help, but ultimately leaves them to operate how they want. The thinking is that if they go in and meddle too much, it risks damaging what made it successful in the first place (and Xbox has certainly made those mistakes before). This strategy started with the acquisition of Mojang, and it’s worked very well for it so far.
It’ll be on Activision to ask for help from Microsoft. And I suspect it will.
Workplace culture doesn’t change overnight. New processes take time to bed in. Bad apples need to be moved on and replaced by the right people. Microsoft could certainly help, but it’ll take time.
This depends on what PlayStation wants to achieve. The reason Xbox needs these studios and these games isn’t purely to sell more consoles, but to grow its subscriber base in Game Pass and reach new markets.
Sony already has a successful console platform, a strong base of studios making great games, and it’s currently popular in far more markets than Xbox.
But it is facing competition, not just from within games but outside, too. And if it wants to fend off these rivals, or even compete better with new concepts like Game Pass, it may need to keep acquiring.
And PlayStation has been acquiring companies. These acquisitions may not be on the same industry-shaking level as Activision or Bethesda, but this is the games industry we’re talking about… who can say where the next smash hit will come from? It could be a big studio like Infinity Ward, or an entirely new start-up. Sony has been investing a lot in new teams over the past 12 months. Last year it signed the first game from Deviation Games (ex-Call of Duty veterans), Firewalk Studios (ex-Destiny folks) and Haven Studios (former Assassin’s Creed devs). Maybe this generation’s big hit video game will come from one of them, rather than an established player.
But watch this space. We are in a world of rapid consolidation. Maybe next week we’ll hear that Sony is buying Ubisoft. Or Facebook is buying Sony. Or Netflix. The games industry is changing quickly.
Potentially anybody. We can all see how attractive a company like Sega might be to Xbox, or Square Enix to Sony. There are plenty of people looking to buy, the question is who might want to sell?
Take-Two, Ubisoft and Nintendo have all previously stated that they are not for sale. But things change. Ubisoft is currently struggling to keep staff following a number of workplace scandals, and its games and business practices are coming under criticism. It may have famously fought off a hostile takeover before, but might it be more open to an amicable takeover now?
What I can say, is that we’re less than three weeks into 2022 and we’ve already had two of the biggest games acquisition in history (the other being Take-Two/Zynga). There will be more.
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