Connect with us

Games

How Deus Ex inspired a Wikipedia-style murder mystery – PC Gamer

Published

on

PC Gamer is supported by its audience. When you buy through links on our site, we may earn an affiliate commission. Learn more
By Jeremy Peel 26 November 2021
Neurocracy is an episodic adventure set across a near-future encyclopaedia.
Have you ever fallen down a ‘wiki-hole’? Or played Six Degrees of Wikipedia, finding the shortest hyperlink path from, say, Denzel Washington to the page for Boring, Oregon? The truth is, we’d gamified online encyclopaedias long before writer Joannes Truyens got to them. 
“There’s an immediate literacy there,” he says. “Wikipedia as a medium lends itself to non-linear storytelling.” 
The goal of Truyens’ game, Neurocracy, is to solve a murder by digging through a near-future version of the site—bouncing between pages, unpicking the revision history as events unfold and finding the human drama hidden between the lines of dry, matter-of-fact prose. 
The tagline of the fictional Omnipedia is ‘building your world’; Truyens’ own touchpoint for worldbuilding was Deus Ex. “I soaked up all the attention to detail in its depiction of a grounded near-future,” he says, “which made me want to create such a world of my own.” 
It turns out there’s a sweet spot for storytelling that straddles the present and the future—Truyens considers the more distant sci-fi of Deus Ex’s sequel, Invisible War, “outlandish and crass” and went back and forth on the exact year of Neurocracy’s setting. 
“I initially chose the year 2049 to avoid the 2050s, because it’s such a ubiquitous decade in near-future sci-fi,” he says. “Then I shifted to 2060 when Blade Runner 2049 came out, and finally I want back to 2049 because fuck you Blade Runner, you don’t own that number.” 
There’s a sweet spot for storytelling that straddles the present and the future.
Familiar wiki tropes root Neurocracy in a recognisably real-world internet—from the personal appeal of Omnipedia founder Tony Hsiung, who grins at the top of the page as he scrounges for donations, to the pop-up that asks you to approve the use of cookies. But they rub against hard sci-fi, like the tick box for automatic authentication “if you are equipped with a neurometric colloid”.
Inspired by 80 Days and Heaven’s Vault, the Neurocracy team decided that the game’s story should be approachable from any angle. And so, while you can dive straight in at the assassination of a Beijing business magnate, it’s just as viable to reach the central mystery by reading all about the format of a fictional reality TV show, Are You For Real?

The details of the “first show in the elimination romance competition genre generated and hosted entirely by a dreaming AI” ring true. If you’ve watched enough Love Island, you’ll be familiar with the way producers nudge their pawns towards “intimacy or discord”, as Neurocracy puts it, as well as the dark undercurrent of contestant tragedy that lurks beneath the ‘Controversy’ tab. 
That authenticity makes perfect sense once you learn that Are You For Real? was dreamed up not by an AI, but Leigh Alexander, the narrative designer who spent the summer of 2019 obsessed with the televised villa fumblings and relationship betrayals of British 20-somethings, before working on the official Love Island dating game. 
Truyens had previously been a fan of Alexander’s work in videogames journalism, and the way her writing depicts, in her own words “the compelling, fascinating, beautiful, terrifying car crash of humanity and technology”. She’s one of many contributors who lend Omnipedia its convincing context. 
Our world may be yet to witness its first murder trail in which the defendant claims to have been brainwashed by the AI in charge of a reality television set. But on the day of my interview with Truyens, Love Island viewers are in uproar over the show’s use of an incriminating photograph to effectively break up a couple. When art imitates life, the reverse seems to inevitably come true. 
Which brings us back to Deus Ex, and its fictional plague, the Gray Death, which has long fascinated Truyens. In Neurocracy, the organisation behind the neural colloids was created to improve public health, in the wake of a pandemic caused by contaminated tuna—”all in place before COVID-19 was but a whisper”. 
“The movie Contagion was a huge deal for me,” Truyens says. “Precisely because it let the science of disease outbreaks dictate the plot.” Little did he know that the same film would ultimately inspire the UK health minister too.
Sign up to get the best content of the week, and great gaming deals, as picked by the editors.
Thank you for signing up to PC Gamer. You will receive a verification email shortly.
There was a problem. Please refresh the page and try again.
PC Gamer is part of Future US Inc, an international media group and leading digital publisher. Visit our corporate site.
© Future US, Inc. 11 West 42nd Street, 15th Floor, New York, NY 10036.

source

Continue Reading
Click to comment

You must be logged in to post a comment Login

Leave a Reply

Games

Sony's wild new PS5 controller concept could be a game-changer – Creative Bloq

Published

on

Creative Bloq is supported by its audience. When you purchase through links on our site, we may earn an affiliate commission. Learn more
By Daniel Piper published 17 January 22
(Quite literally.)
It’s fair to say we weren’t enamoured with the design of Sony’s DualSense controller when it was revealed last year. Like the PS5 itself, the controller is somewhat, er, chonky – but it seems Sony is already working on slimmer design concepts.
A new patent filing reveals the company is working on a new controller design featuring a collapsible control stick. This means the joystick could retract into the body of the controller itself, allowing for a more svelte (and potentially more comfortable) design. And while it might just be a patent, at this rate it might well arrive before the next PS5 restock
PS5 patent
The patent filing itself offers little in the way of information about how the controller will work, simply describing: “A controller, thumbstick, or system comprising a thumbstick body, a thumbstick shaft coupled to the thumbstick body wherein the thumbstick shaft is configured to retract into the thumbstick body and wherein the thumbstick body and the thumbstick shaft is freely rotatable together around a pivot centre within the controller body.” (You know when you read a word so many times that it loses all meaning? Yeah, thumbstick.)
But it seems the concept is all about comfort. “Analog nubs are portable but also very uncomfortable for the user,” Sony says in the filing. “The user moves the flat surface or rough area with pressure from their thumb. This can become quite uncomfortable after a while because the required friction between the user’s thumb and the surface.” 
As with all patents, whether this design will ever see the light of day remains to be seen, but it’s certainly intriguing – and we can’t help but wonder if it’s offering us a glimpse of the next generation of DualSense. If a PS5 ‘Slim’ ever makes it to market (hey, every PlayStation generation has had one), perhaps it’ll arrive complete with a redesigned controller?
PS5 DualSense controller black
Indeed, a collapsible thumbstick could potentially transform the feel of the controller for gamers, offering a much more personalised and therefore comfortable experience. And it could do wonders for storage too – perhaps we’ll even end up with some kind of ‘DualSense Slim’ charging case. And we’re sure it could look pretty cool – better than that horrendous McDonald’s DualSense concept anyway. 
It seems Sony is finally ready to give gamers more options when it comes to the look of the PS5. From those new coloured faceplates to rumours of a console redesign, the days of being restricted to Sony’s reverse-oreo (sorry, white-on-black) design are coming to an end. And perhaps in the near future, we’ll have a brand new controller to enjoy too. Want to start gaming right now? Check out today’s best games console deals below.
Read more:
Daniel Piper is senior news editor at Creative Bloq, and an authority on all things art, design, branding and tech. He has a particular penchant for Apple products – some corners of the internet might call him an ‘iSheep’, but he’s fine with this. It doesn’t bother him at all. Why would it? They’re just really nicely designed products, okay? Daniel is also a comedian and national poetry slam champion, and his favourite Bond is, obviously, Sean Connery.
Sign up below to get the latest from Creative Bloq, plus exclusive special offers, direct to your inbox!
Thank you for signing up to Creative Bloq. You will receive a verification email shortly.
There was a problem. Please refresh the page and try again.
Creative Bloq is part of Future plc, an international media group and leading digital publisher. Visit our corporate site.
© Future Publishing Limited Quay House, The Ambury, Bath BA1 1UA. All rights reserved. England and Wales company registration number 2008885.

source

Continue Reading

Games

Rainbow Six Extraction: Is It PS5 & Xbox Series X Enhanced? Answered – Twinfinite

Published

on

By
Dylan Chaundy
Home » Guides » Rainbow Six Extraction: Is It PS5 & Xbox Series X Enhanced? Answered
In Ubisoft‘s latest tactical first-person shooter, Rainbow Six Extraction, you’ll be spending a lot of your time gunning down waves of parasitic alien critters known as the Archaeans. On the whole, all the moment-to-moment action is pretty damn slick visually, but what if you’re playing on next-gen consoles? In this guide, we’ll answer the all-important question: Is Rainbow Six Extraction enhanced on PS5 and Xbox Series X consoles? Without further ado, let’s get into it.
Thankfully, the short answer is: Yes, Rainbow Six Extraction is indeed enhanced on PS5 and Xbox Series X. Those playing on next-gen consoles can look forward to a 4K resolution boost and 60 frames-per-second gameplay.
For comparison’s sake, those playing on PS4 and Xbox One, you’ll be limited to just a 1080p resolution and 30 frames-per-second, which is understandable.
Unfortunately, for those wondering if Rainbow Six Extraction will support 120 frames-per-second on high-refresh-rate TVs, we’ve got some bad news for you. At the time of writing, there’s currently no support for 120fps for Rainbow Six Extraction on consoles.
It could be possible that Ubisoft deploys a patch allowing high-refresh-rate support for Rainbow Six Extraction in the future. However, there’s no official word on it just yet. That said, we’ll make sure to update this post if we hear anything more concrete.
But that’s about everything you need to know about whether Rainbow Six Extraction is enhanced for PS5 or Xbox Series X. For more tips, tricks, and guides, search for Twinfinite, or head on over to our dedicated wiki for the game. And for any questions you have that aren’t answered on the site, do feel free to reach out in the comment section below and we’ll do our best to lend a hand.

Copyright © 2018 Twinfinite, LLC

source

Continue Reading

Games

How to Watch Illinois vs. Purdue: Game Time, TV Channel, Online Streaming & Odds – The Champaign Room

Published

on

Filed under:
It’s a MLK Day matinee.
Game Time: 11 a.m.
TV Channel: Fox
Online Streaming: FoxSportsGO
Radio: All Illinois basketball games air live on radio in the Champaign (WDWS 1400) and Chicago markets (WLS 890). The game is also broadcasted on other stations throughout the state; check the Fighting Illini Radio Network for more information.
Odds: ILL +8.5, O/U 151.5
Head Coach: Brad Underwood (5th season)
2020 Record: 24-7 (16-4 Big Ten)
Gameday Reading:
Head Coach: Matt Painter (17th season)
2020 Record: 18-10 (13-6 Big Ten)
Gameday Reading:
Jan. 2, 2021: Illinois 66, Purdue 58
When Andre Curbelo hits the floor, good things happen for Illinois.
In a game that featured four runs of double digits, the Illini used a 20-5 run — sparked by Curbelo’s fifth straight game with five or more assists — in the second half to hold off the pesky Boilermakers, beating Purdue, 66-58.
Despite Twitter head coaches begging for the freshman to be featured in the starting lineup, the playmaker was quick to show his appreciation for his current role.
“I actually like coming off the bench,” Curbelo said.

source

Continue Reading

Trending