As well as being difficult, Facepunch Studios’ online survival game Rust also gets regular updates, with announcements of some new weekly skins.
There aren't many online survival games that are quite as difficult as Facepunch Studios' Rust. Given that it's a multiplayer PvE title that takes hours to get into, Rust is somewhat unforgiving, with its harsh environments, deadly wild animals, defensive NPCs, and a slew of human players that are out for blood. However, many fans would agree that it's still a fun game, and the developer is making sure to keep it updated with new content on a regular basis. One such update includes the weekly selection of skins, and the latest of these being announced recently.
In a post on the official Twitter account, an additional eight new skins have been included in Rust, with details posted to the game's Steam page. While the number of skins can vary, in this instance, there are eight, which include a camouflage net for the rug item, a reinforced furnace, a puzzle design for the sheet metal door, and a redesign of the military gloves, as well as others. Each of these items costs up to a couple of dollars and can be purchased from the official Steam page or through the permanent in-game store which the developer added recently.
These skins are obviously just cosmetic and optional, but it's a continuation of Facepunch Studios keeping the game ticking over with new content. Recently, there have been a number of updates to Rust, such as one which fleshes out the open world title with player quests, the obligatory Halloween patch, as well as the latest military update, which brings heavy artillery to the world, as if it wasn't difficult enough to survive as it is.
Those who are already familiar with the game know how difficult it can be to make any significant progress, especially as players begin a new world with barely anything to-hand. Newcomers often benefit from a beginner's guide to Rust, though some may prefer to slog it out on their own and work things out independently. Whatever way players choose to confront their first few times, that first time it turns to night, or that first encounter with a wild beast or a player with greater skill, can make or break people who are inexperienced in surviving the harsh terrain.
As difficult as it may be, Rust is one of the best online open world games out there. The fact that Facepunch are continuing to put out significant updates and bug fixes, as well as weekly cosmetics, is a testament to how popular it is. And it does get a little easier as time progresses.
Rust is available now on PC, macOS, PS4, and Xbox One.
MORE: Rust Console Edition: Where To Find Every Item You Need
Source: Rust Item Store (Steam)
Youtube content creator Linus Sebastian of Linus Tech Tips tells his followers his thoughts following a recent meeting with Youtube.
I will freelance write the living heck out of video game articles. See that I don’t. Goal in life: Find a horror game that makes me soil myself.
Harry Potter Game Hogwarts Legacy Allegedly in Trouble on PS5, PS4 – Push Square
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Could be delayed until 2023
It’s been well over a year since we last heard word of Harry Potter-themed open world RPG Hogwarts Legacy, but developer Avalanche Software had promised updates in 2022. That information could end up being a delay, as word has it the title has been stupefied behind-the-scenes. Ex-IGN scribe and Sacred Symbols host Colin Moriarty revealed on his latest PlayStation podcast that the “game isn’t coming out this year” and “it’s in some sort of trouble”.
Moriarty is obviously well-connected, but it’s always worth treating rumours like this with an ounce of scepticism. Nevertheless, it’s not the hardest story to believe: the long-awaited title was originally slated to release in 2021, before it disappeared for the entire year. As mentioned above, the developer did promise to remove the release’s invisibility cloak over the coming months, but even if it is ready to show a little more, that doesn’t necessarily dispel this report.
Sony published a list of upcoming 2022 titles overnight, with Hogwarts Legacy being a notable omission. It’d be a shame if this project got stuck in development hell, because we’ve been waiting for a full-scale Harry Potter RPG for practically our entire adult lives, and this seemed like a dream game when it was first revealed. Here’s hoping either the speculation is inaccurate, or Avalanche Software can steady its Nimbus broom soon.
[source podcasts.apple.com, via eurogamer.net]
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What are the chances that the game will be targeting adults instead of children/teenagers? I was never able to get into the movies.
Not really surprised and I expect many more games will keep getting delayed. Just as long as Horizon forbidden west doesn’t get delayed again I will be happy this year.
I no longer trust any release dates as games get announced way to soon these days. Obviously the pandemic is still greatly affecting things also.
@get2sammyb – they’re saying the same about GTA V: E&E as well today.
I will see it when I’ll believe it – one random rumour doesn’t make it so.
They also can’t afford to delay the game without showing anything for a full year…. again. Most people will have moved on from this game by then.. and so will I. But hey, still Horizon Forbidden West, Thor Ragnarok and Trails from Zero to look forward too.
I’m fine with delays if it leads to a great game. Far rather wait than have buggy rubbish, which seems to be the norm these days.
Please be good, please be good, please be good
@Mauzuri You say "they can’t afford to delay the game" yet delayed games still sell well. It’s the ones that release early and full of bugs that end up losing big time financially.
to be fair – it seems like most games end up in trouble at some stage of development
I trust Stand Down Media’s reporting.
I have a bad feeling about this. I wouldn’t be surprised if it ends up being cancelled or in development hell for years on end.
That isn’t good news. Either way I wouldn’t have minded if they delayed it another year or two. The stakes are too high. People have high expectations for a HP game, myself included. It needs to be good. It can’t be a half-arsed game, so hopefully they take (and get) all the time they need.
I hope the end product is good, I want a great single player harry potter rpg
@DrJames Yup, I don’t think I ever heard a games that have no problems in their development lol.
As much as I want this game to come out soon, I would rather have it delayed and be great than rushed and be terrible.
Something of this creativity probably won’t be pitched again if the game flops.
Plus my backlog of games appreciates the time in between new purchases.
A game takes its time as it should and suddenly all hell breaks loose. Good it’s delayed.
I had a feeling this wasn’t gonna be a surface level game like most games nowadays and I’ll keep that faith for this one.
People forget WB released Arkham Knight. I find that game more of an achievement than Horizon and infinitely more of achievement than Spider-Man. There, I said it lol.
Impressive and flushed out games is what WB does, even if I didn’t like the Mordor games
It’s a tricky one…though given WB’s record for microtransactions let’s hope the delays aren’t down to "how much live-service/NFT’s can we cram in?!" 🤔
Then again,according to a certain PC/Xbox "games reviewer"/channel,it was a Microsoft "exclusive",(& Xbox owned Bioware,& Sony didn’t have any good games coming out),so guess that’s why its disappeared of the PS5 radar,being a "dead console walking"!, supposedly!!😋😂🙄
@Eldritch (I feel like I’m subconsciously looking for a fight, this is my second controversial comment today lol)
"@Mauzuri You say "they can’t afford to delay the game" yet delayed games still sell well. It’s the ones that release early and full of bugs that end up losing big time financially." They lose online people respect, but that doesn’t mean they suffer financially, heck Cyberpunk 2077 made money:
Yeah, fair enough. I just really hope they don’t delay it again for a full YEAR.. that would be absolutely horrendous and, quite frankly, ridiculous. I don’t mind delays, but we’ve already been waiting more than a year at this point. I don’t want to wait another two or three years tbh.
this is ok…. my 2022 schedule is jam packed so this falling to 2023 is totally ok with me
I’d be disappointed about it being delayed, but honestly I just want the developer and publisher to be transparent about the state of the game. Two weeks ago there were rumors the game is closer to release than expected and it was reported that the game was in the process of localization. Today, it’s reported the game could be in trouble. Which one is it? This is a time where there’s contrasting rumors, so just come out and tell us what’s going on, if only so we can temper expectations.
I think it puts an uneccessarily negative spin on the whole issue of it being delayed by saying it’s in trouble. Whilst a delay isn’t ideal purely from an impatient gamer’s point of view, it’s totally preferable to it being released unready; all publishers and devs should delay any game that isn’t going to meet standards before it’s scheduled to go gold, be encouraged to do so, and given credit for it.
We should be wary of how we present news like this as language that skewers towards a delay equating to being a problem is going to potentially increase the pressure on the devs from all sides to their detriment.
@Mauzuri Hey, I didn’t say you’re wrong, I would be a damn fool if I did. Sorry for @ing you, I quoted the other person who @ed you lol. I’m with you, delaying again will kill some hype (but I’m not against them delaying the game, don’t want another cyberpunk)
Edit: The user above me (“integrity”) replied to you unwarily lol
@Bismarck I was wondering this earlier myself. I’m expecting it to definitely be designed with a younger audience in mind. The visuals look a little bit cartoonish even.
There’s nothing wrong with that of course.
@Shepherd_Tallon @Bismarck nailing down a target audience for a game like this seems like an impossible task and I do wonder if it’s a major contributing factor to the delays.
Producer: “Hey guys we’re ready to go gold just as soon as we get back the last report from QA”
QA: “Play test items that must be changed before release: HIGH PRIORITY: It’s Levi-o-sa, not Levios-aa”
Producer: “Well there goes chapter 4, we need to redesign it…we’re not going to make Holiday, guys….”
It was always going to be too ambitious for its own good. Never mind the fact HP is a bit of a poisoned chalice these days. It’s the sort of game that does get cancelled quietly after not being shown for a couple years but this looked relatively far along in that trailer.
Don’t worry gang they’re just figuring out the most pro-consumer way to monetize the s*** out of it!
@lolwhatno Of course they made money, because no-one knew what was coming. Did they make as much money as they could’ve? Heck no. The game was pulled from multiple stores, there’s the lawsuits, the pee’d off share holders, the amount of extra staff to pay to fix the mess. The delays to whatever project was coming next, the inevitable wariness of sales in the future, the extra money that’ll now be needed to mend bridges with their annoyed userbase. I could go on but what’s the point.
If they’d waited and released a fixed game they’d have had a few annoyed people but a far far bigger amount of revenue sat in their respective bank accounts. And all without a guilty conscience.
@Bismarck have you tried the books, they are miles better then the movies
@PlayNation5 if true about GTA then playstation deal 1mil each month for gta online be extended unless the launch of gta online separate stil on schedule means stil be free on ps5 for 1st 3 months
@Earthbound28 I can’t think of a book that isn’t 😊
@PlayNation5 you forgot to put “Expanded and Enhanced” edition in quotes
honestly i don’t have high hopes for this any more.
@Integrity you ain’t wrong
It’s always better they delay a game if it needs it. If it is in a dev hole they will need to considerer the high value of the property. It can take years to recover good will and with HP if they burnt the current market it would need to hold off for a generation. It’s not like this was going to be the only thing out there to play
For any dev reading this: please always prioritise quality over speed of release. There is no shortage of games to play. I couldn’t care less if Hogwarts Legacy is released in ‘22, ‘23 or ‘24. Whenever it arrives, if it is good, it’ll be a day 1 for me, plus dlcs. If it is bad, I simply won’t touch it.
I literally jinxed this and @get2sammyb called me out in a previous article. Doh!
@itsfoz Curse you!
Just such a negative, controversial air around this franchise these days for a handful of reasons. I feel bad for the fans. That being said, I hope the devs aren’t going to get the shaft as a result. When games enter into uncertain development waters, I immediately think of the people working hard to bring compelling software to life. Here is hoping they are taken care of well before WB, JKR, etc.
Why couldn’t this news had been aboyt ANY other big game this year besidesthis one. Its literally the only game I was looking forward this year. If this gets cancelled I’d be hella pissed!
I guess we’ll see. Colin Moriarty is known to say whatever random thought enters his head.
Oh no. Oh no. Oh no no no no.
Which episode of Sacred Symbols was this discussed on? I can’t find the episode and time code. Just finished listening to the one posted on the 17th and it wasn’t on there.
Shame, looked like it could be fun
@PlayNation5 I don’t understand what could cause that game to be delayed 😭😭
Development hell seems to be the norm these days.
@Mauzuri You still think GOW is this year? I am thinking that game is going to be delayed more than the year people were thought was happening. Now from the original announced 2021 to sometime 2023. Hope I am wrong but Sony not even saying 2022 at this point, which would be a year delay, leads me to believe it is a Spring 2023 game.
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Meet Vivian Lien, The Woman Leading Alienware & PC Gaming To A More Inclusive Future – India Times
When you think gaming, you invariably think Alienware, for such is the legacy of this pioneering PC gaming brand.
From its unforgettable alien logo to its programmable RGB LED lights appeal, from pushing the boundaries of industrial design to exceeding over $3 billion in value back in 2018, the iconic PC gaming brand – now part of Dell Technologies – has come a long way since its founders (including Frank Azor) started the journey back in 1996.
Also Read: My Wife & Kid Gift Me A Weekend With Alienware, And Now I Love Gaming More Than I Love Them
On the backdrop of Alienware’s 25th anniversary late in 2021, I spoke with Vivian Lien, VP, Alienware & Dell Gaming at Dell Technologies, to understand how the gaming brand’s trying to make gaming more inclusive while also setting new benchmarks for competition to follow. Edited excerpts from the interview follow:
Q) What’s a typical day in your life, juggling work from home in the pandemic?
What won’t be surprising to your readers is that all of us play different roles in our lives. While I’m the leader of Alienware, I also play the role of a mom, wife and a friend. Typically, my day starts fairly early, so I get a chance to connect with our friends and colleagues in Europe as well as Asia. In between my meetings, I try to get my family ready through the door to school and to their busy lives.
Throughout the day, we have a lot of team discussions, whether it’s a brainstorming session for things that are much further into the future, whether it’s something that’s a little bit more immediate. Even before the pandemic started, we tried finding ways to get different members from around different time zones to work more seamlessly together in virtual environments. Not just a lot of Zoom calls, but a lot of ways to find collaboration that increases productivity.
One of the things that I enjoy about my work at Alienware, probably one of my guilty pleasures, is we get samples. And then we get to play with those samples! You know, there’s something very satisfying about seeing our entire team’s work coming together over time into a tangible product. Something that we know will be in the hands of our customers. You can’t beat that feeling. It’s also something we take very seriously, pride in our work and our ability to put out world-class products in the market.
Q) How do you define the Alienware DNA?
We don’t just think about the Alienware brand’s DNA from the traditional sense – its logo, motto, etc – but more about everything Alienware stands for. People want quality products and they find that in Alienware. The brand itself is not only iconic in terms of visual design but in everything that we do.
When you spoke to Frank Azor at CES 2019, we had just announced the new industrial design language for Alienware to maintain its cutting-edge appeal. We spend a lot of resources and our time to think about the right way to portray this futuristic brand, but at the same time, very confident and something that any consumer can own today. And most importantly community is what makes Alienware very unique.
We not only support them and support our community, we engage with them. From loop lighting in the Legend ID to mechanical keys, our community helps define Alienware’s destiny in some sense, since we get a lot of insights from our customers that we incorporate into designing Alienware’s high quality product portfolio. When we think about innovation, we always keep in mind on how to make it uniquely Alienware.
How’s the pandemic impacting gaming globally and here in India?
We certainly saw a big increase in the number of gamers all over the world, over the last couple of years, with everybody hunkering down, staying home. Gamers who gravitated towards PC gaming aren’t only in it for the entertainment value, they use their gaming rigs for staying connected with one another.
Also Read: A Day With The Alienware Aurora R9 Reminded Me How Much I Missed Gaming
If you look at the cultural impact of gaming as an activity, it’s not just about passing time it’s much more than that. For an increasing number of people, gaming’s becoming a part of their lifestyle, of who they are. Apart from marking the 25th anniversary of Alienware, this past year we had a number of products that we were able to introduce to gamers around the world, especially also in India to take advantage of this growing trend.
Whether it’s just gaming as a hobby or e-sports activities, gaming has gotten a lot of momentum in India. There are a lot of players that get into the gaming space through mobile and smartphones. In my opinion, mobile gaming complements PC gaming in the long run. With over 500 million internet users in India, and over 50% of the Indian population now below the age of 25 and spending more time online, Indian gaming’s only going to shine going forward. This makes all of us at Alienware extremely excited about the future of gaming.
How can gaming be made more inclusive for all?
It’s something that’s very close to our hearts here at Dell with our Progress Made Real initiative, which is our commitment as a company to be more inclusive, which encapsulates what I’m doing here at Alienware.
I’m not only a female leading the Alienware business globally, but we have a lot of female leaders and female team members internally who’re committed to make sure that we have these conversations, making sure that we bring different perspectives into our conversations – not just about female ones. With our Good in Games initiative with Team Liquid, we offer talented young gamers mentorships, scholarships and internships.
Our Alienware Arena Community is obviously a global community, which is completely managed by an all-women team. Among other things, they really focus on making sure the online gaming environment is not toxic, that it doesn’t make anybody feel uncomfortable regardless of their skill level. It’s an effort to make gaming feel more welcoming for all kinds of gamers.
Specifically in India, we partnered with Ankit Panth from Team Brutality to host virtual gaming masterclasses. We put together these masterclasses to allow college students to see the potential, the possibilities for those who want to develop a career in the field of gaming – not necessarily as gamers themselves, but they can be part of the infrastructure that supports gaming. So the opportunities are out there and we take this responsibility very seriously – to not only move the conversation forward, but to offer an inclusive platform for anybody who wants to join the journey.
Q) How are you and Alienware helping move the gaming industry forward?
We need to continue to move forward. In many ways gaming hardware defies some of the laws of physics through our patented designs in order to push the boundaries of what’s possible, and those kinds of things as an industry we need to continue to hold ourselves to the highest standards.
I have no doubt in my mind that gaming needs to be more inclusive. Females account for more than 40% of the gaming population, and we need to continue to find ways to increase that number. Not just limited to women gamers, but more females need to play different roles in the industry to move gaming forward.
In order for gaming to thrive and not become a place where you try a couple of times and lose interest, get harassed due to your skill levels or suffer from a poor experience, gaming needs to become a much more connected social experience.
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Sony gives first details on next-gen PSVR2 headset for PS5 – TechCrunch
Sony has announced some basic information about its much-anticipated next-generation VR hardware for the PS5, which it calls — predictably — PSVR2. Little was revealed about the device beyond its basic specs but it did confirm some features gamers will care about.
The original PSVR was a competent, relatively affordable, easy to use device but fairly limited in terms of hardware: resolution, field of view and such. So Sony’s announcement that the new one will be considerably more advanced will be very welcome.
The PSVR2 was confirmed by Sony to have 4K HDR imagery, 2000×2040 per eye, and the field of view will also be wider than the original hardware at 110 degrees. A blog post that appeared after the live announcement confirmed rumors that it uses OLED and will have a 90-120 Hz refresh rate. (This paragraph has been updated with details from that post.)
It will however feature eye-tracking and foveated rendering, must-haves these days. Eye-tracking for obvious gameplay and other reasons, and foveated rendering so that the notoriously resource-hungry VR rendering process can focus its cycles on the area where the player is looking.
One last and rather unexpected feature is force feedback in the headset. Whether people really want their heads vibrated is an open question, but you never know unless you try. A lot of people thought the Wii was a stupid idea.
Image Credits: Sony
A new set of controllers will also come with the set, which will include their own improvements over the PSVR’s original two, which though perfectly fine at the time have been superseded by the competition’s capabilities. Sony actually spilled the beans on these a while back.
The company announced that a VR-only game in the Horizon series (started by Zero Dawn and to be continued soon with Forbidden West) will be among the many Sony first-party studios exclusives for the platform.
More information is surely forthcoming, though this seems to be all we can expect from today’s event. We’ll update if we hear more.
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