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Nvidia increased GPU shipments this quarter while AMD and Intel both down – PC Gamer

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By Hope Corrigan 24 November 2021
These numbers are unprecedented outside of our interesting times.
It’s been an odd year for graphics cards sales. There’s massive chip shortages all through the tech world, and between crypto and the pandemic GPUs have been hit very hard. We are constantly seeing prices that continue to climb, thanks to a demand that simply can’t be met by the current supply. 
Because of all this, market reports this year have been fairly interesting, well, for market reports, at least. Jon Peddie Research (via Videocardz) recently released its latest report on the growth and shipments of GPUs for the 3rd quarter. This measures both integrated and discrete cards, and the figures definitely are indicative of these interesting times. 
When it comes to overall market share, Intel dropped by 6.2%, while AMD went up by 1.4% and Nvidia climbed by 4.86% over the previous quarter. This still leaves Intel far ahead holding 62% of the market share. Nvidia and AMD are a bit more equal, holding 20% and 18% respectively. 
Black Friday deals
Black Friday 2021 deals: the place to go for the all the best early Black Friday bargains.
But GPU shipments have decreased quite a bit from last quarter, which bucks the typical trend. Overall they’re down -18.2%. Intel’s shipments decreased by a massive -25.6% and AMD’s came down by 11.4%. Nvidia on the other hand, increased shipments by 8% this quarter.
Both Nvidia and Intel bosses have expressed doubts this problem is going to get significantly better any time soon. AMD’s on the other hand is pretty optimistic. Other companies are expecting it to last until the first half of 2023, but it’s all speculation for now.
Having the third quarter drop this much is really unusual, given the 10-year average is -5.2%. But we are in unusual times, where we’ve even put together a guide to help you get a graphics card.
If you’re looking to add to these shipping stats, we recommend checking out our Black Friday deals while there are still bargains to be had. 
Hope’s been writing about games for about a decade, starting out way back when on the Australian Nintendo fan site Vooks.net. Since then, she’s talked far too much about games and tech for publications such as Techlife, Byteside, IGN, and GameSpot. Of course there’s also here at PC Gamer, where she gets to indulge her inner hardware nerd with news and reviews. You can usually find Hope fawning over some art, tech, or likely a wonderful combination of them both and where relevant she’ll share them with you here. When she’s not writing about the amazing creations of others, she’s working on what she hopes will one day be her own. You can find her fictional chill out ambient far future sci-fi radio show/album/listening experience podcast at BlockbusterStation.buzzsprout.com. No, sadly she’s not kidding. 
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This Custom Miles Morales PS5 Controller Looks Incredible – GLITCHED

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A custom Spider-Man: Miles Morales PS5 DualSense controller is making the rounds online, and it looks incredible. Created by digital artist Giuseppe Spinelli in collaboration with LetsGoDigital, the striking controller is simply a concept artwork that coincidentally arrived with the launch of the first trailer for Spider-Man: Across The Spider-Verse (Part One).
The Miles Morales-themed DualSense controller was originally created to celebrate the launch of Insomniac’s Spider-Man: Miles Morales on the PS5, but only surfaced recently. Spinelli also revealed that he had been working with airbrush artist Enrico Bertagnoli (aka Berta) to create more Spider-Man themed PS5 controllers too, apart from this Miles Morales controller.
This custom Miles Morales PS5 DualSense sports a striking red and black web design around the frame of the controller, with the game’s slogan “Be Yourself” plastered on the touchpad. The lighting around the touchpad was even changed to a more thematic red instead of the usual blue. The controller was made as a showcase piece, since it’s not actually a licensed Sony product (though it would be great if PlayStation took a few hints). Check out the images below:
Custom Miles Morales PS5 DualSense Controller SpinelliCustom Miles Morales PS5 DualSense Controller Spinelli
Custom Miles Morales PS5 DualSense Controller SpinelliCustom Miles Morales PS5 DualSense Controller Spinelli
Custom Miles Morales PS5 DualSense Controller SpinelliCustom Miles Morales PS5 DualSense Controller Spinelli
Custom Miles Morales PS5 DualSense Controller SpinelliCustom Miles Morales PS5 DualSense Controller Spinelli
Unfortunately, the controller is not for sale right now. Spinelli and LetsGoDigital aren’t entirely against the idea of mass producing them in bulk, though it comes with its own set of issues. Thanks to a combination of supply chain issues and having to painstakingly paint each controller manually, it will not exactly be cheap or speedily available. Alternatively, you can DM or email Berta on his social media channels if you’re interested in getting your hands on one. It’s not entirely guaranteed, though.
The few custom Miles Morales controllers that Spinelli and Berta did create are currently being preserved as memorabilia, with one of them residing in Bonami Gaming Console Museum in The Netherlands.

Source: Giuseppe Spinelli
Writer | Geek | Aspiring Novelist | Will probably ruin your kitchen | Legend has it Sam beat Dark Souls while skydiving (he didn’t)



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Icarus tree sap guide: How to craft this sticky stuff – PC Gamer

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By Christopher Livingston published 6 December 21
Tree sap is used to create epoxy for high-tier crafting in Icarus. Here’s how to make it.
Need to craft some Icarus tree sap but don’t know how? There’s quite a lot of stuff on the Icarus tech tree, and it can be difficult to tell exactly what every item does. So when you see a recipe that includes tree sap, it’s not entirely clear how to find or make the sticky stuff. Tree sap is an ingredient for crafting epoxy, which is important for upper-tier crafting recipes like a machining bench—the item you use to make guns, armor, and steel tools. Yep, you need tree blood in order to make military equipment. But where do you find it?
Trees are a sensible guess, and there’s no shortage of trees in Icarus. But it’s not quite the answer. Below we’ll explain exactly where to find tree sap, and what you’ll need to craft a whole bunch of it.
First you’re going to need a crafting bench, which means being at least level 10 and having a spare blueprint point to unlock it. You’ll find the crafting bench at the start of the Tier 2 tech tree. To build it you’ll need 12 fiber, 20 sticks, 50 wood, and 12 stone.
With the crafting bench built and placed, you’ll need to unlock the mortar and pestle, which you’ll also find on the Tier 2 tech tree. This is the item you need to make tree sap, and you’ll see on the top half of the list, just past the potbelly stove and cooking station. Unlock the mortar and pestle with a blueprint point, and build it at the crafting bench with 4 silica ore and 12 stone. Take it from the device inventory and put it in your inventory or hotbar slot.

Next, place the mortar and pestle somewhere—nicely, it can be placed on a lot of stuff you may already have set up, like the top of your storage crate. You can even place it right on top of the crafting bench if you want.
Interact with the mortar and pestle and you’ll see tree sap in the recipe list. It requires 4 sticks, which you probably already have in your inventory. Craft tree sap and it’ll appear in the mortar and pestle device inventory so you can use it in any recipes that require it, like epoxy.

At some point you may need to mass produce tree sap, and you probably don’t want to spend all your time running around picking up sticks off the ground or hoping you get enough while chopping down trees. No worries, you won’t need to. Spend a blueprint point to unlock the carpentry bench and craft it with 80 wood, 12 rope, and 120 copper nails. At the carpentry bench you can take wood you’ve harvested and turn it into sticks. Then turn those sticks into tree sap.
Chris started playing PC games in the 1980s, started writing about them in the early 2000s, and (finally) started getting paid to write about them in the late 2000s. Following a few years as a regular freelancer, PC Gamer hired him in 2014, probably so he’d stop emailing them asking for more work. Chris has a love-hate relationship with survival games and an unhealthy fascination with the inner lives of NPCs. He’s also a fan of offbeat simulation games, mods, and ignoring storylines in RPGs so he can make up his own.
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