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PC Gaming Accessories Market Is Going To Boom | Thrustmaster, HyperX, Sennheiser – Big News Network

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Latest survey on PC Gaming Accessories Market is conducted to provide hidden gems performance analysis of PC Gaming Accessories to better demonstrate competitive environment . The study is a mix of quantitative market stats and qualitative analytical information to uncover market size revenue breakdown by key business segments and end use applications. The report bridges the historical data from 2015 to 2020 and forecasted till 2026*, the outbreak of latest scenario in PC Gaming Accessories market have made companies uncertain about their future outlook as the disturbance in value chain have made serious economic slump. Some are the key & emerging players that are part of coverage and profiled in the study are Razer, Logitech G(ASTRO), Turtle Beach, Corsair, Sennheiser, Plantronics, SteelSeries, Mad Catz, ROCCAT, QPAD, Thrustmaster, HyperX, Tt eSPORTS, Cooler Master, ZOWIE, Sharkoon & Trust.
Click to get PC Gaming Accessories Market Research Sample PDF Copyhttps://www.htfmarketreport.com/sample-report/3686229-pc-gaming-accessories-market-1
If you are part of the PC Gaming Accessories industry or intend to be, then study would provide you comprehensive outlook. It is vital to keep your market knowledge up to date analysed by major players and high growth emerging players. If a different set of players need to be analysed as per geography or regional target then enquire us with your customized requirements.
PC Gaming Accessories Market: Competition Analysis With drastic change in consumers behaviour, firms, brands and value stakeholder in PC Gaming Accessories are curious to understand the implications for their products and services. Some of key competitors or manufacturers included in the study are Razer, Logitech G(ASTRO), Turtle Beach, Corsair, Sennheiser, Plantronics, SteelSeries, Mad Catz, ROCCAT, QPAD, Thrustmaster, HyperX, Tt eSPORTS, Cooler Master, ZOWIE, Sharkoon & Trust
Market Analysis by Types: , Headsets, Mice, Keyboards, Surfaces & Controllers
Market Analysis by Applications: Distribution Channels, Third-Party Retail Channels & Direct Channels
PC Gaming Accessories Quantitative Market Data
Market Data breakdown by major geographies, Type & Application/End-users • PC Gaming Accessories Market Revenue & Growth Rate by Type [, Headsets, Mice, Keyboards, Surfaces & Controllers] (2016-2026) • PC Gaming Accessories Market Revenue & Growth Rate by Application [Distribution Channels, Third-Party Retail Channels & Direct Channels] (2016-2026) • PC Gaming Accessories Market Revenue & Growth Rate by Each Region Specified (2016-2026) • PC Gaming Accessories Market Volume & Growth Rate by Each Region Specified, Application & Type (2016-2026) • PC Gaming Accessories Market Revenue Share & Y-O-Y Growth Rate by Players (2020)
Have Any Query? Ask Our Expert for customization feasibility in the report @: https://www.htfmarketreport.com/enquiry-before-buy/3686229-pc-gaming-accessories-market-1
Important Features that are under offering & key highlights of the PC Gaming Accessories market report: 1. Why lots of Key players are not profiled in Study? -> The market study is surveyed collecting data of various companies from PC Gaming Accessories industry, and the base for coverage is NAICS standards. However, the study is not limited to profile only few companies; connect with sales executive to get customized list. The standard version of research report is listed with players like Razer, Logitech G(ASTRO), Turtle Beach, Corsair, Sennheiser, Plantronics, SteelSeries, Mad Catz, ROCCAT, QPAD, Thrustmaster, HyperX, Tt eSPORTS, Cooler Master, ZOWIE, Sharkoon & Trust
2. Does Scope of Market Study allow further Segmentation? —> Yes, for a deep dive analysis add-on segmentation is applicable in premium customized version of report to better derive market values. The standard version of this report covers segmentation by Application [Distribution Channels, Third-Party Retail Channels & Direct Channels], by Type [, Headsets, Mice, Keyboards, Surfaces & Controllers] and by regions [North America, US, Canada, Mexico, Europe, Germany, France, U.K., Italy, Russia, Nordic Countries, Benelux, Rest of Europe, Asia, China, Japan, South Korea, Southeast Asia, India, Rest of Asia, South America, Brazil, Argentina, Rest of South America, Middle East & Africa, Turkey, Israel, Saudi Arabia, UAE & Rest of Middle East & Africa]
3. What value addition does Country landscape will provide? —> In the premium version of report, two-level of regional segmentation allows user to have access to country level break-up of market Size by revenue and volume* * Wherever applicable
HTF MI provides customized study specific to regional and country-level reports for the following areas. • North America: United States, Canada, and Mexico. • South & Central America: Argentina, Chile, and Brazil. • Middle East & Africa: Saudi Arabia, UAE, Turkey, Egypt and South Africa. • Europe: the United Kingdom, France, Italy, Germany, Spain, and Russia. • Asia-Pacific: India, China, Japan, South Korea, Indonesia, Singapore, and Australia etc.
Browse for Full Report at @: https://www.htfmarketreport.com/reports/3686229-pc-gaming-accessories-market-1 Actual Numbers & In-Depth Analysis, Business opportunities, Market Size Estimation Available in Full Report.
Reasons to Buy
Stay tuned with the latest and PC Gaming Accessories market research findings Identify segments with hidden growth potential for investment in PC Gaming Accessories Benchmark performance against key competitors Utilize the relationships between key data sets for superior strategizing. Facilitate decision making on the basis of historic and forecast trend of PC Gaming Accessories market Suitable for supporting your internal and external presentations with reliable high-quality data and analysis Gain a global perspective on the development of the PC Gaming Accessories market
Buy Single User PDF and explore latest findings of PC Gaming Accessories Market Study @ https://www.htfmarketreport.com/buy-now?format=1&report=3686229
Thanks for reading PC Gaming Accessories research article; you can also get individual chapter wise section or region wise report version like LATAM, North America, MENA, Southeast Asia, Europe, APAC, United States or China etc
About Author: HTF Market Intelligence consulting is uniquely positioned empower and inspire with research and consulting services to empower businesses with growth strategies, by offering services with extraordinary depth and breadth of thought leadership, research, tools, events and experience that assist in decision making.
Tags: PC Gaming Accessories, PC Gaming Accessories market, PC Gaming Accessories Market Size, PC Gaming Accessories Market Share, PC Gaming Accessories Market Growth, PC Gaming Accessories Market Forecast, PC Gaming Accessories Market Status, PC Gaming Accessories Market SWOT analysis, PC Gaming Accessories Sales Market
See Campaign: https://www.htfmarketreport.com/Contact Information:Contact US :
Craig Francis (PR & Marketing Manager)
HTF Market Intelligence Consulting Private Limited
Unit No. 429, Parsonage Road Edison, NJ
New Jersey USA – 08837
Phone: +1 (206) 317 1218
sales@htfmarketreport.comTags:PR-Wirein, Reportedtimes, Menafn, Research Newswire, English
iCrowd Newswire
18th November 2021, 16:04 GMT+11

Latest survey on PC Gaming Accessories Market is conducted to provide hidden gems performance analysis of PC Gaming Accessories to better demonstrate competitive environment . The study is a mix of quantitative market stats and qualitative analytical information to uncover market size revenue breakdown by key business segments and end use applications. The report bridges the historical data from 2015 to 2020 and forecasted till 2026*, the outbreak of latest scenario in PC Gaming Accessories market have made companies uncertain about their future outlook as the disturbance in value chain have made serious economic slump. Some are the key & emerging players that are part of coverage and profiled in the study are Razer, Logitech G(ASTRO), Turtle Beach, Corsair, Sennheiser, Plantronics, SteelSeries, Mad Catz, ROCCAT, QPAD, Thrustmaster, HyperX, Tt eSPORTS, Cooler Master, ZOWIE, Sharkoon & Trust.
Click to get PC Gaming Accessories Market Research Sample PDF Copyhttps://www.htfmarketreport.com/sample-report/3686229-pc-gaming-accessories-market-1
If you are part of the PC Gaming Accessories industry or intend to be, then study would provide you comprehensive outlook. It is vital to keep your market knowledge up to date analysed by major players and high growth emerging players. If a different set of players need to be analysed as per geography or regional target then enquire us with your customized requirements.
PC Gaming Accessories Market: Competition Analysis With drastic change in consumers behaviour, firms, brands and value stakeholder in PC Gaming Accessories are curious to understand the implications for their products and services. Some of key competitors or manufacturers included in the study are Razer, Logitech G(ASTRO), Turtle Beach, Corsair, Sennheiser, Plantronics, SteelSeries, Mad Catz, ROCCAT, QPAD, Thrustmaster, HyperX, Tt eSPORTS, Cooler Master, ZOWIE, Sharkoon & Trust
Market Analysis by Types: , Headsets, Mice, Keyboards, Surfaces & Controllers
Market Analysis by Applications: Distribution Channels, Third-Party Retail Channels & Direct Channels
PC Gaming Accessories Quantitative Market Data
Market Data breakdown by major geographies, Type & Application/End-users • PC Gaming Accessories Market Revenue & Growth Rate by Type [, Headsets, Mice, Keyboards, Surfaces & Controllers] (2016-2026) • PC Gaming Accessories Market Revenue & Growth Rate by Application [Distribution Channels, Third-Party Retail Channels & Direct Channels] (2016-2026) • PC Gaming Accessories Market Revenue & Growth Rate by Each Region Specified (2016-2026) • PC Gaming Accessories Market Volume & Growth Rate by Each Region Specified, Application & Type (2016-2026) • PC Gaming Accessories Market Revenue Share & Y-O-Y Growth Rate by Players (2020)
Have Any Query? Ask Our Expert for customization feasibility in the report @: https://www.htfmarketreport.com/enquiry-before-buy/3686229-pc-gaming-accessories-market-1
Important Features that are under offering & key highlights of the PC Gaming Accessories market report: 1. Why lots of Key players are not profiled in Study? -> The market study is surveyed collecting data of various companies from PC Gaming Accessories industry, and the base for coverage is NAICS standards. However, the study is not limited to profile only few companies; connect with sales executive to get customized list. The standard version of research report is listed with players like Razer, Logitech G(ASTRO), Turtle Beach, Corsair, Sennheiser, Plantronics, SteelSeries, Mad Catz, ROCCAT, QPAD, Thrustmaster, HyperX, Tt eSPORTS, Cooler Master, ZOWIE, Sharkoon & Trust
2. Does Scope of Market Study allow further Segmentation? —> Yes, for a deep dive analysis add-on segmentation is applicable in premium customized version of report to better derive market values. The standard version of this report covers segmentation by Application [Distribution Channels, Third-Party Retail Channels & Direct Channels], by Type [, Headsets, Mice, Keyboards, Surfaces & Controllers] and by regions [North America, US, Canada, Mexico, Europe, Germany, France, U.K., Italy, Russia, Nordic Countries, Benelux, Rest of Europe, Asia, China, Japan, South Korea, Southeast Asia, India, Rest of Asia, South America, Brazil, Argentina, Rest of South America, Middle East & Africa, Turkey, Israel, Saudi Arabia, UAE & Rest of Middle East & Africa]
3. What value addition does Country landscape will provide? —> In the premium version of report, two-level of regional segmentation allows user to have access to country level break-up of market Size by revenue and volume* * Wherever applicable
HTF MI provides customized study specific to regional and country-level reports for the following areas. • North America: United States, Canada, and Mexico. • South & Central America: Argentina, Chile, and Brazil. • Middle East & Africa: Saudi Arabia, UAE, Turkey, Egypt and South Africa. • Europe: the United Kingdom, France, Italy, Germany, Spain, and Russia. • Asia-Pacific: India, China, Japan, South Korea, Indonesia, Singapore, and Australia etc.
Browse for Full Report at @: https://www.htfmarketreport.com/reports/3686229-pc-gaming-accessories-market-1 Actual Numbers & In-Depth Analysis, Business opportunities, Market Size Estimation Available in Full Report.
Reasons to Buy
Stay tuned with the latest and PC Gaming Accessories market research findings Identify segments with hidden growth potential for investment in PC Gaming Accessories Benchmark performance against key competitors Utilize the relationships between key data sets for superior strategizing. Facilitate decision making on the basis of historic and forecast trend of PC Gaming Accessories market Suitable for supporting your internal and external presentations with reliable high-quality data and analysis Gain a global perspective on the development of the PC Gaming Accessories market
Buy Single User PDF and explore latest findings of PC Gaming Accessories Market Study @ https://www.htfmarketreport.com/buy-now?format=1&report=3686229
Thanks for reading PC Gaming Accessories research article; you can also get individual chapter wise section or region wise report version like LATAM, North America, MENA, Southeast Asia, Europe, APAC, United States or China etc
About Author: HTF Market Intelligence consulting is uniquely positioned empower and inspire with research and consulting services to empower businesses with growth strategies, by offering services with extraordinary depth and breadth of thought leadership, research, tools, events and experience that assist in decision making.
Tags: PC Gaming Accessories, PC Gaming Accessories market, PC Gaming Accessories Market Size, PC Gaming Accessories Market Share, PC Gaming Accessories Market Growth, PC Gaming Accessories Market Forecast, PC Gaming Accessories Market Status, PC Gaming Accessories Market SWOT analysis, PC Gaming Accessories Sales Market
See Campaign: https://www.htfmarketreport.com/Contact Information:Contact US :
Craig Francis (PR & Marketing Manager)
HTF Market Intelligence Consulting Private Limited
Unit No. 429, Parsonage Road Edison, NJ
New Jersey USA – 08837
Phone: +1 (206) 317 1218
sales@htfmarketreport.comTags:PR-Wirein, Reportedtimes, Menafn, Research Newswire, English
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Boy's Suicide Puts Spotlight On Online Gaming, Madhya Pradesh Plans Law – NDTV

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The pandemic has forced children to spend a lot of time unsupervised online.
The Madhya Pradesh government will soon enforce a law in the state for regulating online gaming for children. This comes after an 11-year-old boy from Bhopal died by suicide last week after spending money on online games without the knowledge of his family.
The proposed law includes declaring online gaming, gambling, and betting as crimes. Websites and applications hosting addictive games will be banned. There will also be a provision for a jail sentence and a fine for creating and operating online games that harm children.
11-year-old Suryant Ojha from Shankaracharya colony in Bhopal had last week died by suicide after he spent Rs 6,000 on online games without the knowledge of his parents, according to the police.
“It is a very serious issue. These suicides are connected to online gaming. To prevent such incidents, we are bringing in an Act to regulate gaming. The draft of the law is ready and we will soon finalise it,” Dr Narrottam Mishra, Law Minister of the state, said.
Many parents, concerned after the news of the suicide, have also demanded that the government regulate online gaming. The pandemic has forced children to spend a lot of time online unsupervised, they say. 
Eelizaa Khan, a two-year-old girl, is one of several children in the state who are now spending a lot of time on online games. Her parents fear she might develop health issues and want the government to regulate addictive games to protect children.
“Ever since the pandemic started, children have been studying on laptops and mobile phones. It has caused health issues like back pain and issues with eyesight as well. They also play games, we can’t keep checking on them all the time,” Fahim Khan, Eelizaa Khan’s father, told NDTV. 
Mr Khan says that bringing a law to regulate gaming is a welcome step but the government should strictly implement it as well. 

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In August, the state government had filed a police case against the developers of the online game “Free Fire” for creating such addictive games for which children are putting their lives at stake.
The first draft of the law is ready and officials are busy giving the proposed bill a final shape, sources said.
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AMD Moves GCN 1, 2, & 3-based GPUs and APUs To Legacy; Also Drops Win7 Support – AnandTech

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Alongside today’s release of their new Radeon Software Adrenalin 21.6.1 driver – the first to bring support for FidelityFX Super Resolution tech – AMD is also using this opportunity to clean house on supported graphics products. As announced in a new blog post and effective immediately, AMD is moving all of its 1st, 2nd, and 3rd generation Graphics Core Next (GCN) based GPUs and APUs to legacy status. As a result, pre-RX 400 series video cards and pre-Ryzen APUs are no longer supported by AMD’s current drivers, and AMD’s previous 21.5.2 driver set will be the final release for those products. 21.5.2 will also be the final driver that supports Windows 7, as AMD is also using this opportunity to drop support for that already-retired OS.
This week’s change in support marks the first time since 2015 that AMD has moved any video hardware to legacy support. At the time, the company retired its pre-GCN hardware, leaving AMD’s GCN-based Radeon HD 7000 series and newer products as their support baseline. And, after nearly 10 years of support for the oldest pieces of GCN hardware – the then-revolutionary Radeon HD 7970 was launched at the very start of 2012 – AMD is finally winding down support for the first couple of waves of GCN hardware.
First introduced in 2011, GCN was a major overhaul of AMD’s graphics architecture, moving from an ILP-centric design to a more modern and compute-friendly TLP-centric design. GCN itself has since been supplanted by the RDNA family, but many of the basic design principles of GCN are still alive today in AMD’s enterprise compute-focused CDNA architecture.

As for this week’s product support changes, AMD is essentially retiring all graphics hardware – GPU and APU – that pre-dates 2016’s Polaris (GCN 4) architecture. Consequently, AMD’s lengthy legacy list includes the Radeon 7000 and 8000 series, as well as the 200, 300, and Fury series. Even a few pieces of mobile-focused M400 hardware are on there, since those low-end parts were based on older GCN chips. Overall, this marks a roughly 5-year span of hardware being retired this week, with the youngest parts just turning 5.
On the APU front, the legacy list includes several of AMD’s popular pre-Ryzen APUs, including Bristol Ridge, Carrizo, and Kaveri, which were predominantly sold under the AMD A-series moniker (e.g. A10-9700). It’s worth noting that the resulting support window for these products does end up being a bit shorter than the discrete GPUs, since AMD didn’t release their first Ryzen + Vega APUs until 2018.
As things stand, I’m not surprised to see AMD lump together GCN 1/2/3 from a driver support standpoint. Despite some very material architecture tweaks among those successive generations, from a product development standpoint they all represent one extended product family, as AMD introduced and replaced GPUs in a piecemeal fashion. Combined with the fact that AMD continued using early GCN parts in newer cards for years, it wasn’t until Polaris in 2016 that AMD finally executed a complete top-to-bottom refresh of its entire GPU product stack. In other words, GCN 1/2/3 are being retired in the same way they lived: together.
Otherwise, as previously mentioned, AMD is also using this opportunity to retire support for their last pre-Windows 10 OS. Like most other hardware vendors, AMD had opted to continue developing drivers for Windows 7 even after the OS itself was retired at the start of 2020, owing to the fact that it was still seeing significant use in some locales. But, after another 18 months of extended support, Windows 7 support is also being dropped. As of today’s 21.6.1 drivers, the only versions of Windows supported are 64-bit editions of Windows 10.
For their part, AMD’s blog post on the retirement notes that “This change enables AMD to dedicate valuable engineering resources to developing new features and enhancements for graphics products based on our latest graphics architectures.” It’s also worth noting that this announcement comes less than 2 weeks after NVIDIA’s own legacy announcement, where the company announced that the similarly aged Kepler architecture will be moved to legacy status later this summer.
Closing out support for all these legacy products then will be AMD’s 21.5.2 driver. The company has posted a fresh “legacy” version of the driver just for these retired products, though it doesn’t look like there’s anything new versus AMD’s existing drivers. According to the company, there are no further driver released planned, and the announcement makes no mention of a security update support period.
Overall, AMD’s early GCN architecture parts marked an important transition for AMD, and the resulting hardware, for all of its merits and weaknesses, kept AMD in the game during a very tough period for the company. So for GCN 1, 2, and 3, this is a retirement that’s well-earned.
Source: AMD

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MaximBet Picks Kambi, White Hat to Provide Online Gaming… – Casino.Org News

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Posted on: January 24, 2022, 11:25h. 
Last updated on: January 25, 2022, 08:43h.

MaximBet announced on Monday that it has signed long-term deals with Kambi and White Hat Gaming to serve as its sports betting and iGaming platform providers, respectively.
The agreements fulfill a pledge to its users that the online gaming operator would provide them with “the very best experience, both online and in the real world,” MaximBet CEO Daniel Graetzer said in a statement.
This partnership will enable MaximBet to allocate more resources to its rapid expansion and real-life experiences that set it apart from the traditional, by-the-book sports betting platforms,” Graetzer said. “If MaximBet users thought the exclusive rewards, prizes, events and experiences were incredible before, they haven’t seen anything yet.”
Carousel Group owns MaximBet, which debuted its sports betting app last September in Colorado. Access rights have also been secured for Indiana, Iowa, New Jersey, Ohio, and Pennsylvania. In addition, there’s also a free-to-play app, MaximBet Play, that’s available nationwide.
Additional states will be revealed in the near future, according to the MaximBet release.
The gaming app tied to the men’s lifestyle media brand also has plans to launch in Canada.
MaximBet will integrate its sportsbook operations onto the Kambi platform. That includes utilizing Kambi’s risk management and compliance solutions. MaximBet users will be able to take advantage of Kambi’s BetBuilder feature and in-game betting and special parlay products.
In its own statement, the Malta-based gaming technology provider said the move will help MaximBet grow faster in North America.
“The management team at Carousel Group understand the benefits of Kambi’s scalable sports betting technology and services, as well as the flexibility to innovate on top of its own platform and leverage the strength of the Maxim brand,” Kambi CEO Kristian Nylén said in his company’s release. “This is an important partnership for Kambi as we continue to strengthen our global network and we look forward to working closely with MaximBet to aid its expansion across the US.”
Kambi’s platform is currently in use in 18 states. Rush Street Interactive, Churchill Downs, and Penn National Gaming also use Kambi’s platforms to power their sports betting operations.
Besides its iGaming platform, White Hat will also provide its player account management solution to MaximBet. That includes White Hat’s traveling wallet.
“Outsourcing core technology like the platform and PAM solution will enable MaximBet to focus on its expansion, player acquisition, and retention whilst guaranteeing a best-in-class product,” White Hat CEO Phil Gelvan said in a statement.
Unlike some states, Colorado does not break out its sports betting numbers by operator or gaming partner. Because of that, it’s uncertain how much of the market MaximBet holds in the state.
MaximBet is one of 25 mobile sports betting applications available in the state. Its partner is Johnny Nolon’s Casino in Cripple Creek.
In its release, it did not disclose any handle or revenue figures. However, MaximBet did claim it has “achieved rapid market acceptance” in Colorado since rolling out the app. That includes month-to-month handle increases of 50 percent and above expected customer retention rates.
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