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By 29 November 2021
Sign up for the ‘CoH-development’ programme now and start playing on Tuesday.
Company of Heroes 3 might not be appearing in full until next year, but Relic and Sega are giving us another taste of the World War 2 RTS very soon. Tomorrow, in fact, after which you’ll be able to play singleplayer skirmishes and multiplayer matches for a week.
This multiplayer pre-alpha includes four Italian maps and two factions, the US forces and the Wehrmacht, both of which will let you muck around with a couple of battlegroups. The Americans get the USF Airborne and Armored battlegroups, letting you drop paratroopers and big guns onto the battlefield, or play a support role and even nick some enemy vehicles. On the German side there’s the Luftwaffe, which can be hard to shift when it becomes entrenched thanks to its nasty flak emplacements, and the very tanky Breakthrough battlegroup.
I played some games against the AI and Relic devs earlier in the month and enjoyed myself even as a computer opponent kicked the crap out of me. It’s a chaotic, stressful meat grinder, and I’m eager to play more.
The demo is available to preload on Steam now, and will be live from 5 pm GMT/9 am PT tomorrow, November 30. You’ll be able to keep playing until 4 am GMT/8 pm PT on December 7/6. First, though, you’ll need to sign up for Relic’s ‘CoH-development’ programme, which will let you into future previews as well.
Fraser is the UK online editor and has actually met The Internet in person. With over a decade of experience, he’s been around the block a few times, serving as a freelancer, news editor and prolific reviewer. Strategy games have been a 30-year-long obsession, from tiny RTSs to sprawling political sims, and he never turns down the chance to rave about Total War or Crusader Kings. He’s also been known to set up shop in the latest MMO and likes to wind down with an endlessly deep, systemic RPG. These days, when he’s not editing, he can usually be found writing features that are 1,000 words too long. He thinks labradoodles are the best dogs but doesn’t get to write about them much.
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Sony's wild new PS5 controller concept could be a game-changer – Creative Bloq
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By published 17 January 22
It’s fair to say we weren’t enamoured with the design of Sony’s DualSense controller when it was revealed last year. Like the PS5 itself, the controller is somewhat, er, chonky – but it seems Sony is already working on slimmer design concepts.
A new patent filing reveals the company is working on a new controller design featuring a collapsible control stick. This means the joystick could retract into the body of the controller itself, allowing for a more svelte (and potentially more comfortable) design. And while it might just be a patent, at this rate it might well arrive before the next PS5 restock.
The patent filing itself offers little in the way of information about how the controller will work, simply describing: “A controller, thumbstick, or system comprising a thumbstick body, a thumbstick shaft coupled to the thumbstick body wherein the thumbstick shaft is configured to retract into the thumbstick body and wherein the thumbstick body and the thumbstick shaft is freely rotatable together around a pivot centre within the controller body.” (You know when you read a word so many times that it loses all meaning? Yeah, thumbstick.)
But it seems the concept is all about comfort. “Analog nubs are portable but also very uncomfortable for the user,” Sony says in the filing. “The user moves the flat surface or rough area with pressure from their thumb. This can become quite uncomfortable after a while because the required friction between the user’s thumb and the surface.”
As with all patents, whether this design will ever see the light of day remains to be seen, but it’s certainly intriguing – and we can’t help but wonder if it’s offering us a glimpse of the next generation of DualSense. If a PS5 ‘Slim’ ever makes it to market (hey, every PlayStation generation has had one), perhaps it’ll arrive complete with a redesigned controller?
Indeed, a collapsible thumbstick could potentially transform the feel of the controller for gamers, offering a much more personalised and therefore comfortable experience. And it could do wonders for storage too – perhaps we’ll even end up with some kind of ‘DualSense Slim’ charging case. And we’re sure it could look pretty cool – better than that horrendous McDonald’s DualSense concept anyway.
It seems Sony is finally ready to give gamers more options when it comes to the look of the PS5. From those new coloured faceplates to rumours of a console redesign, the days of being restricted to Sony’s reverse-oreo (sorry, white-on-black) design are coming to an end. And perhaps in the near future, we’ll have a brand new controller to enjoy too. Want to start gaming right now? Check out today’s best games console deals below.
Daniel Piper is senior news editor at Creative Bloq, and an authority on all things art, design, branding and tech. He has a particular penchant for Apple products – some corners of the internet might call him an ‘iSheep’, but he’s fine with this. It doesn’t bother him at all. Why would it? They’re just really nicely designed products, okay? Daniel is also a comedian and national poetry slam champion, and his favourite Bond is, obviously, Sean Connery.
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Rainbow Six Extraction: Is It PS5 & Xbox Series X Enhanced? Answered – Twinfinite
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In Ubisoft‘s latest tactical first-person shooter, Rainbow Six Extraction, you’ll be spending a lot of your time gunning down waves of parasitic alien critters known as the Archaeans. On the whole, all the moment-to-moment action is pretty damn slick visually, but what if you’re playing on next-gen consoles? In this guide, we’ll answer the all-important question: Is Rainbow Six Extraction enhanced on PS5 and Xbox Series X consoles? Without further ado, let’s get into it.
Thankfully, the short answer is: Yes, Rainbow Six Extraction is indeed enhanced on PS5 and Xbox Series X. Those playing on next-gen consoles can look forward to a 4K resolution boost and 60 frames-per-second gameplay.
For comparison’s sake, those playing on PS4 and Xbox One, you’ll be limited to just a 1080p resolution and 30 frames-per-second, which is understandable.
Unfortunately, for those wondering if Rainbow Six Extraction will support 120 frames-per-second on high-refresh-rate TVs, we’ve got some bad news for you. At the time of writing, there’s currently no support for 120fps for Rainbow Six Extraction on consoles.
It could be possible that Ubisoft deploys a patch allowing high-refresh-rate support for Rainbow Six Extraction in the future. However, there’s no official word on it just yet. That said, we’ll make sure to update this post if we hear anything more concrete.
But that’s about everything you need to know about whether Rainbow Six Extraction is enhanced for PS5 or Xbox Series X. For more tips, tricks, and guides, search for Twinfinite, or head on over to our dedicated wiki for the game. And for any questions you have that aren’t answered on the site, do feel free to reach out in the comment section below and we’ll do our best to lend a hand.
Copyright © 2018 Twinfinite, LLC
How to Watch Illinois vs. Purdue: Game Time, TV Channel, Online Streaming & Odds – The Champaign Room
It’s a MLK Day matinee.
Game Time: 11 a.m.
TV Channel: Fox
Online Streaming: FoxSportsGO
Radio: All Illinois basketball games air live on radio in the Champaign (WDWS 1400) and Chicago markets (WLS 890). The game is also broadcasted on other stations throughout the state; check the Fighting Illini Radio Network for more information.
Odds: ILL +8.5, O/U 151.5
Head Coach: Brad Underwood (5th season)
2020 Record: 24-7 (16-4 Big Ten)
Head Coach: Matt Painter (17th season)
2020 Record: 18-10 (13-6 Big Ten)
Jan. 2, 2021: Illinois 66, Purdue 58
When Andre Curbelo hits the floor, good things happen for Illinois.
In a game that featured four runs of double digits, the Illini used a 20-5 run — sparked by Curbelo’s fifth straight game with five or more assists — in the second half to hold off the pesky Boilermakers, beating Purdue, 66-58.
Despite Twitter head coaches begging for the freshman to be featured in the starting lineup, the playmaker was quick to show his appreciation for his current role.
“I actually like coming off the bench,” Curbelo said.
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