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Playing PUBG Mobile, Garena Free Fire? How to avoid shock to the system – 5 tips – Hindustan Times

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Do you play PUBG Mobile, Garena Free Fire, Call of Duty or other such online games with your friends? If you are playing such violent games, then probably you have been indulging in a lot of dangerous activities too. So. you may be adept at dealing with the dangers while playing the battle royale game, there are other dangers present that you may not know about, which can be very costly if ignored repeatedly. What we are talking about are dangers posed in the real world to players playing PUBG Mobile, Garena Free Fire and other phone games while they are outside their homes. Here we list 5 online games tips on how to stay safe.
First, know about this shocking report. It has been revealed that a couple of teenage boys were playing PUBG Mobile on their phones during their morning walk. They wandered onto the rail-tracks after a while. What happened next was a tragedy of immense proportions. PTI reports that the two were so engaged in playing PUBG Mobile on their phones that they did not even realise that a train was approaching. Both the boys were run over by the train in the Laxmi Nagar area in Mathura. This was revealed by the Jamuna Paar Police Station. One boy was 18-year-old Kapil and the other was 16-year-old Rahul, both students of class 10. What the boys were doing became clear when police checked their mobile phones at the spot. While one phone was damaged, the other phone had the PUBG Mobile game running on it, a police officer revealed. It is a shocking case and gamers indulging themselves in these mobile games have to be very careful.
While playing PUBG Mobile, Garena Free Fire, Call of Duty, Fortnite and other mobile phone games, here is how to avoid nasty experiences
1. Never play mobile games while walking on streets. Do not wander outside your house while playing mobile games especially in areas where there is road, rail or any other kind of traffic or mass movement of people.
2. Do not sit in unsecured public places, like road side, train stations, train lines, parks to play a mobile game
3. Try not to play games wearing headphones that blot out all other noises around you
4. Ensure that the immediate physical space around you will not be changed suddenly by any sudden eventuality
5. Do not get involved in any arguments with your friends while playing mobile games.
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Ubisoft NFTs, called 'Digits', launch for in-game items – BBC News

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Game titan Ubisoft has announced its new system to bring NFTs to its in-game items, starting this week.
Non-fungible tokens have exploded in popularity, and are widely used for digital art collectibles.
Ubisoft's system – called "Digits" – will be offered as in-game digital items with one-of-a-kind serial numbers, which can be bought and sold.
Critics argue NFTs are bad for the environment, while offering little benefit over traditional systems.
Ubisoft – famous for games such as the Assassin's Creed, Far Cry and Rainbow Six series – is the most significant game developer and publisher to launch an NFT project yet.
The company claims it has addressed the environmental problems associated with blockchain technology.
Its in-game NFTs will be stored on the Tezos blockchain, which it claims is far more energy-efficient than other options.
But the use of NFTs in gaming remains controversial, with many players and designers believing they are only considered as a way to make money, rather than providing players with any benefit.
Ubisoft's first batch of Digits will launch with "limited editions" – of a fixed number of in-game digital items – for the company's game Tom Clancy's Ghost Recon Breakpoint, on Thursday. They can be paid for with crypto-currency, but only in the launch countries of USA, Canada, Spain, France, Germany, Italy, Belgium, Australia and Brazil.
Many games – especially free-to-play ones such as the popular Fortnite or Warzone titles – make a large chunk of their money through selling in-game cosmetic items or "skins" that change the look of characters or items.
Ubisoft is applying the NFT technology to this game mechanic, and calling its overall ecosystem "Quartz".
NFTs are always unique in some way, but in-game cosmetics are identical for every player who gets a copy. Ubisoft's solution is to put a unique serial number on these digital items.
In one example shown by the company, a digital helmet worn by a character appears to have a serial number "stamped in" to the metal in its appearance – a number Ubisoft says will be different for every owner.
That serial number will be visible in-game to other players, and each player can only own one of each "Digit" NFT, Ubisoft said.
These Digits can then be bought and sold with crypto-currency like any other token on the blockchain – even for those who do not own or play Ubisoft's games. The items will also list previous owners in-game, it said.
"With Digits, items are no longer bound to a player's game inventory since they can be put on sale for other eligible players to acquire on third-party platforms outside of the Ubisoft ecosystem," it said.
But it is unlikely the items would ever be able to be used in non-Ubisoft games.
Some NFTs give the original creator a "cut" of the sale every time it changes hands. Ubisoft has not said if it has set up the system in that way.
The company is characterising the entire release as a "large-scale experiment" and says it has been exploring blockchain technology for four years.
Ubisoft says it is using the Tezos blockchain because it requires "exceedingly less energy" than other systems used to mine Bitcoin or Ethereum crypto-currencies.
Traditional crypto-systems use what's called "proof of work" which involves powerful computers doing extremely intense calculations to verify transactions. Tezos uses a different system, called "proof of stake".
But the whole idea of including NFTs in games is controversial in itself, despite interest from another large gaming firm, EA.
Steam, the largest PC gaming platform, has banned NFT and blockchain games from being listed on its store – which resulted in the removal of some early NFT-based games.
One popular Twitter thread from a game designer on the topic, arguing that NFTs "are harmful to games" and that things are not "made any easier or better by building them with NFTs and blockchain tech", has been retweeted thousands of times.
The trading of cosmetic items for real money has also been proven to work without blockchain technology – by Steam, which released a system for buying and selling in-game skins in 2012.
But Ubisoft said its NFT system is a first step towards "developing a true metaverse". The metaverse concept sometimes includes the idea of digitally-owned items transferring between different digital worlds. Some enthusiasts believe NFTs offer a clear mechanic for doing so.
"Our long-term efforts led us to understand how blockchain's decentralised approach could genuinely make players stakeholders of our games, in a way that is also sustainable for our industry, placing back into their hands the value they generate through the time they spend, the items they buy or the content they create online," argued Nicolas Pouard from Ubisoft's innovation team.
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This Custom Miles Morales PS5 Controller Looks Incredible – GLITCHED

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A custom Spider-Man: Miles Morales PS5 DualSense controller is making the rounds online, and it looks incredible. Created by digital artist Giuseppe Spinelli in collaboration with LetsGoDigital, the striking controller is simply a concept artwork that coincidentally arrived with the launch of the first trailer for Spider-Man: Across The Spider-Verse (Part One).
The Miles Morales-themed DualSense controller was originally created to celebrate the launch of Insomniac’s Spider-Man: Miles Morales on the PS5, but only surfaced recently. Spinelli also revealed that he had been working with airbrush artist Enrico Bertagnoli (aka Berta) to create more Spider-Man themed PS5 controllers too, apart from this Miles Morales controller.
This custom Miles Morales PS5 DualSense sports a striking red and black web design around the frame of the controller, with the game’s slogan “Be Yourself” plastered on the touchpad. The lighting around the touchpad was even changed to a more thematic red instead of the usual blue. The controller was made as a showcase piece, since it’s not actually a licensed Sony product (though it would be great if PlayStation took a few hints). Check out the images below:
Custom Miles Morales PS5 DualSense Controller SpinelliCustom Miles Morales PS5 DualSense Controller Spinelli
Custom Miles Morales PS5 DualSense Controller SpinelliCustom Miles Morales PS5 DualSense Controller Spinelli
Custom Miles Morales PS5 DualSense Controller SpinelliCustom Miles Morales PS5 DualSense Controller Spinelli
Custom Miles Morales PS5 DualSense Controller SpinelliCustom Miles Morales PS5 DualSense Controller Spinelli
Unfortunately, the controller is not for sale right now. Spinelli and LetsGoDigital aren’t entirely against the idea of mass producing them in bulk, though it comes with its own set of issues. Thanks to a combination of supply chain issues and having to painstakingly paint each controller manually, it will not exactly be cheap or speedily available. Alternatively, you can DM or email Berta on his social media channels if you’re interested in getting your hands on one. It’s not entirely guaranteed, though.
The few custom Miles Morales controllers that Spinelli and Berta did create are currently being preserved as memorabilia, with one of them residing in Bonami Gaming Console Museum in The Netherlands.

Source: Giuseppe Spinelli
Writer | Geek | Aspiring Novelist | Will probably ruin your kitchen | Legend has it Sam beat Dark Souls while skydiving (he didn’t)



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Heat vs. Grizzlies: How to watch NBA online, TV channel, live stream info, game time – CBS Sports

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