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By 16 November 2021
Riot has a game for everyone in its League universe.
Riot’s publishing arm, Riot Forge, will release two new League of Legends spin-off games in 2022. Song of Nunu, which was announced this week, and Convergence, an action platformer featuring Ekko, are both due out sometime next year.
In an announcement video posted today, Song of Nunu looks a bit like The Last Guardian wrapped up in the cartoony LoL art style. It’s an action-adventure game set in Freljord, a harsh tundra connected to quite a few characters in Runeterra. You play as Nunu, a champion from League of Legends, and can ride on his yeti, Willump, to climb walls, cross crumbling bridges, and slide down slopes. The game is developed by Tequila Works, the Madrid-based developer that previously made The Sexy Brutale and Rime.
Convergence, which was previously announced in 2019, looks like a lot of action platformer games we’ve seen in the past five years. The game features Ekko and takes place in the dank district of Zaun, which is a primary focus of the new Netflix show Arcane. It’s got the 2D look and combat rhythm of something like Dead Cells and features a time-rewinding mechanic. The developers at Double Stallion games said during a new video that rewinding will come into play when you’re fighting enemies and need to undo getting hit by a powerful attack.
Both games have 2022 release dates attached to them. Though we live in a time when a lot of games are delayed past their release dates, Riot Forge’s brief track record suggests that these games will probably make it on time. League spin-off RPG The Ruined King surprise-launched this week after its announcement last year, and rhythm game Hextech Mayhem was both announced and released this week.
Riot continues to capitalize on its massive League of Legends universe with games that zoom into characters and parts of the world that the MOBA can’t. Every new game in the world of Runeterra is an opportunity to angle the fiction towards different types of players. If one game doesn’t suit you, it seems like another one will be there, or right around the corner, to meet your needs.
Tyler has covered games, games culture, and hardware for over a decade before joining PC Gamer as Associate Editor. He’s done in-depth reporting on communities and games as well as criticism for sites like Polygon, Wired, and Waypoint. He’s interested in the weird and the fascinating when it comes to games, spending time probing for stories and talking to the people involved. Tyler loves sinking into games like Final Fantasy 14, Overwatch, and Dark Souls to see what makes them tick and pluck out the parts worth talking about. His goal is to talk about games the way they are: broken, beautiful, and bizarre.
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Sony to keep making PlayStation 4 as PS5 output hits snag – New York Post
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Sony’s plans to mass produce its new PlayStation 5 gaming console have been put on hold because of disruptions in the global supply chain — forcing the company to keep cranking out its older PS4 systems.
The Japanese tech giant had initially planned to phase out manufacturing of PS4 at the end of last year and move to a full transition to its newer consoles, according to Bloomberg. But now it is pivoting to produce as many as 1 million of the old models in 2022.
After introducing the PS5 in November 2020, supply has been scarce due to shortages in advanced chips and other commodities needed to mass produce the hardware.
This past November, Sony reduced its PS5 production outlook. Initially, it aimed to make more than 16 million units in the year ending in March, but that number was trimmed to 14.8 million.
The older PS4 is cheaper to make and uses less advanced chips and software than its successor. Released in 2013, the PS4 has sold more than 116 million units and remains popular among gamers.
The PS5, which offers more sophisticated graphics and faster loading times than the PS4, was also met with great fanfare. As of September 2021, it has sold 13.3 million total units — surpassing the 7.6 million units that the PS4 sold in its first year of availability nearly a decade ago.
Sony told assembly partners late last year that it is pivoting to manufacture more PS4 consoles this year, though a company spokesperson denied that it had planned to discontinue production altogether.
“It is one of the best-selling consoles ever and there is always crossover between generations,” a spokesperson told Bloomberg.
This past fall, Sony reported a 27% increase in sales in its gaming division for the three-month fiscal quarter that ended on Sept. 30. The firm credited the popularity of the PS5.
In total, the Japanese conglomerate’s gaming division recorded $5.7 billion in sales during the three month period starting in July. Operating income fell 21% to $727 million while the company generated $10.8 billion in revenue.
Sony isn’t the only gaming company that is relying on its older technologies to keep profits flowing during the supply chain crunch.
Last year, Nvidia, the US firm that makes processing units for gaming consoles, revived its previous generation of GTX 1050 Ti graphics cards due to the shortage in semiconductors.
While the company never officially discontinued production of the card, it was not listed for sale as recently as November 2020.
The card was first introduced in 2016, but was gradually phased out in favor of the newer 16-series cards, according to PC Gamer.
Market observers say that the supply chain crisis and chip shortages will likely last through this year.
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