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By 03 December 2021
Slice of Sea’s beautiful and soothing façade hides a prickly adventure from the Flash era.
I grew up playing point-and-click adventures, cutting my teeth on Sierra’s crushingly cruel quests before settling down with Lucasarts’ more freewheeling romps, but I would never consider myself an expert at the genre. New adventure game Slice of Sea reminded me why: There are evolutionary branches of the adventure game that my brain is just not made for, and this game is a direct descendant of a particularly demanding and thorny lineage.
Slice of Sea is the latest hand-painted puzzle adventure from prolific comic author and indie developer Mateusz Skutnik, who’s been releasing games since the Flash era. Most notable are the thirteen adventures in his Submachine series and the eight Daymare Town games. These escape room-esque adventures were defined by their detached and lonely vibes. Aside from the occasional scrawled note and item name to nudge players in the right direction, progress came purely through poking and prodding at strange devices across multiple screens, intuiting their connections and purpose. There were no cruel and sudden deaths to suffer, but progress required your intuition to line up with the developer’s intent.
Slice of Sea initially appears to be different. Players control Seaweed, a little oceanic gremlin piloting a pair of Wallace & Gromit-esque techno-trousers. Using the arrow keys (or WASD) you can steer them through a gorgeous watercolour world on a wordlessly-told pilgrimage to return to the ocean. Seaweed can’t do much by themselves, so it’s up to you to click on the world to interact with its many objects and machines.
The biggest twist in Slice of Sea’s point-and-click adventuring is that despite having a character on-screen and an inventory of items, there’s no physical restrictions on what you can interact with. Seaweed standing on one rock pillar and an item you need sitting on another, nowhere within reach? Doesn’t matter. Click and the item just blinks into your inventory, ready to use anywhere.
Much like in the Submachine games, you are a disembodied presence, interacting with the world one click at a time. Aside from having to stand on the occasional pressure sensor, Seaweed is just along for the ride as you clear their path.
What a lovely path it is, too. A softly shaded and beautifully illustrated set of scenes, the world of Slice of Sea is fragmented and crumbling, dusty and desolate but not abandoned. There are pockets of civilization and strange people of many species seemingly disinterested in an ambulatory frond of sea flora bounding past, as if this is just a daily occurrence. A seemingly sealed train car half-buried under a sand dune might contain a passenger engrossed in a book, nonplussed at your arrival. There’s this constant sense that this world—its very laws of physics fraying at the edges—is just doing its own thing as you pass through to somewhere else.
If the intent is for the player to linger on each screen and fully absorb what they see, then it’s reinforced—or forced, really—by constant, repetitive pixel-hunting. Interactable buttons and objects are often just a dusting of pixels wide, even on my massive curved monitor. Optional collectibles (for achievements, mostly) are even more hidden, often appearing camouflaged on distant foreground or background items. I frequently found myself sweeping my cursor back and forth, looking for it to change shape for a moment, indicating that I’d brushed something usable.
Even with steady progress and the occasional peek at a video walkthrough, Slice of Sea took me a whole day to finish, and if I’d not had someone else’s notes to crib from it would have taken far longer. My brain was screaming for a hint; a line of dialogue to tell me what is or isn’t working or just a button to highlight interactable objects and room exits. And yet if Slice of Sea handed me any of those things it would lose its identity as a descendant of the Submachine and Daymare Town games. It would no longer be part of the legacy of Flash adventure gaming. It would no longer be Slice of Sea.
While Seaweed’s journey was more of an uphill struggle than I’d expected, I still enjoyed my time with Slice of Sea, even if I did have to turn to others for assistance. Its world is sumptuous and every new screen is a lushly illustrated treat—an intrinsic reward for progress. Every complaint I could level at it could be considered a positive by fans of Skutnik’s earlier works.
I wish I’d enjoyed it as much as I think they will. This is a treat for people who spent hours patiently puzzling their way through the Submachine series, with detail-oriented minds and eagle-sharp eyes.
As frustrating as my experience with it sometimes was, Slice of Sea really is a treat for the eyes and ears. Seaweed’s adventure took me on a tour of a strange and fascinating twilight world, crumbling to dust but still full of life. It was also a reminder that the point-and-click adventure genre is a bigger, more varied place now than ever, filled with interesting mutations in game design. If you’ve the patience for it, don’t mind a little pixel-hunting and (ideally) cut your teeth on the unforgiving Flash era of escape rooms, Slice of Sea is easy to recommend, and it’s out now on Itch.io and Steam for $24.99/£19.49.
But if like me you found solace in Lucasarts’ easygoing puzzle design, perhaps pass on this trip to the beach. Some sandcastles are best observed from a distance.
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How to unlink Spotify from PS4 or PS5 – Android Authority
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Here are a few fast, easy ways to link and unlink Spotify from PS4 or PS5.
While it’s fun to listen to personalized playlists when gaming, a Spotify Premium account can only play on a maximum of three devices, which adds up fast. Additionally, if multiple people listen to music from the same account on different devices, they may experience audio interruptions. Therefore, you may need to shuffle around your linked devices and unlink your PlayStation console from time to time, especially if you’ve upgraded to a new gaming console.
Read more: Finally got a new PS5? Here are seven things to do first
From your PlayStation console, open the Spotify app and select the settings icon from the left side of the screen. Then, from the Account settings, select Log out. Presto! You’ve now unlinked your Spotify account from the PlayStation Network. More details below.
With or without a PlayStation console?
First, open the Spotify app on your PlayStation console.
Select the Settings icon from the left side of the screen. This will bring you to a new page.
From there, select Log out to unlink your Spotify account from the PlayStation Network.
That’s it! Easy-peasy, right?
To link your Spotify Account with a PS4 or PS5 again, log back into the Spotify app via your PlayStation console.
If you no longer have access to your PS4 or PS5 console, you can still unlink your Spotify account via a web browser.
First, go to the PlayStation website and log in with your PSN username and password. From there, click Services in the top left corner of the website and select entertainment for PS4 or PS5.
From there, scroll down until you find PlayStation Music. Alternatively, you can search for PlayStation Music via the search icon in the top right corner.
Click on Link my accounts. This will take you to a new page.
From here, you’ll be able to link and unlink your Spotify account from your PlayStation Network account.
Click Unlink beside your listed Spotify account, and voila, the accounts are no longer linked.
Read more: Fifteen tips to get more out of your Spotify account
Can I unlink a banned PS4 account from Spotify?
Yes. You can unlink your PSN account, banned or not, from a Spotify account via a web browser. You can do so by following the steps listed above. If you experience any problems, we recommend contacting Sony Customer Support.
Can I listen to Spotify while playing games on PS4 or PS5?
Yes, you can listen to music while playing compatible PS5 and PS4 games. However, this feature is not available on PS3.
Which countries support Spotify on PlayStation?
Visit the PlayStation Spotify region page for a complete list of countries that support the Spotify service on PlayStation. Note that available artists and tracks may vary according to location.
When did Sony partner with Spotify to create PlayStation Music?
Sony teamed up with Spotify to create PlayStation Music in February 2015, which replaced their previous Music Unlimited service.
Xbox Social Media Manager Explores Zeta Halo Using PS5 Controller – Pure Xbox
Artists Show Off Slick Concept for Xbox Series X Elite Console – GameRant
The Xbox Series X will inevitably receive an updated model, and one creator shows off their design of what it may just look like.
The Xbox Series X is the current flagship console for Microsoft, and one of the most powerful consoles ever made. Like previous generations, the Xbox Series X is bound to receive a sleeker new model, perhaps even with upgraded specs, and one content creator has shared what they think it may look like.
When Microsoft revealed the Xbox Series X in 2019, its design was attention grabbing, and some might say for the wrong reasons. There is nothing outwardly strange or offensive about the design, but its size, shape, and color immediately saw comparisons between the Xbox Series X and refrigerators. Micosoft saw this as a great marketing opportunity, however, releasing an offical Xbox Series X mini-fridge that has quickly sold out practically everywhere. With the last generation of consoles, Microsoft released the Xbox One S and Xbox One X towards the end of the Xbox One's lifecycle.
A YouTuber by the name of Concept Creator has designed a mock-up of what the next Xbox Series X console variant may look like. Originally covered by Ilse Jurrien of LetsGoDigital, graphic designer Jermaine Smit of Concept Creator trims away the fat of the original Xbox Series X design, making it much more slender, sleeker, and recognizable, thanks to some key implementations. Size-wise, the Xbox Series X Elite, as Jurrien is calling it, evokes the jump from the Xbox One to the Xbox One X but to a much higher degree, with the Elite nearly shrinking the original Series X in half. The most eye-catching change of the Elite is the sharp, raised cross-piece that cuts across the top and front of the console, with LEDs that glow Xbox green on both sides.
Despite the additions, many of the key Xbox Series X design features are retained in the Elite's mock-up. On the left side of the console is the disc-tray, power button, and four USB ports that appear smoothly chiseled out of the console's body. Likewise, the signature venting that appears on the top of the original Xbox Series X returns on the right portions of the Elite, providing a nice blend of textures that dissuade easy comparisons to DVR boxes. Concept Creator's Xbox Series X Elite design also has a white variant, channeling the design of the Xbox Series S, the original console's little sister.
As it stands, not much (if anything) is known about the next iteration of the Xbox Series X. Microsoft's next family of consoles have been out for over a year, and while the Xbox Series S sold very well during Black Friday this year, still not everyone who desires one of these systems has been able to get one yet. With that in mind, while it is fun to think about the future of these systems and what they may look like, Microsoft's priority should still be in making its current lineup more available. Unless the Xbox Series X Elite magically doesn't require microchips, it will likely fall into the same issues as the current console lineup.
MORE: Xbox Game Pass Game Trek to Yomi Explained
Harry Potter actor Rupert Grint opens up in an interview in regards to his feelings towards the controversial author J.K. Rowling.
Recent graduate just trying to start conversations about video games. Can often be caught playing Halo when he really should be working on his backlog.
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