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Star Ocean The Divine Force announced for PS4 and PS5, coming 2022 – PlayStation.Blog

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Revealing the latest title in the popular RPG series by Square Enix and tri-Ace.
The first installment in the Star Ocean series released in 1996, and five mainline games, one spinoff game, and one mobile game have been developed to this day since then. This year marks the 25th anniversary of the series and its latest mainline title – Star Ocean The Divine Force – been announced.
Star Ocean The Divine Force is developed by Square Enix and tri-Ace, and set to release on PlayStation 4 and PlayStation 5 in 2022. The game features a story that blends sci-fi and fantasy, a rich lineup of characters and side stories, a battle system delivering exhilarating combat with easy controls, and more. 
The “Double Hero” system returns in which the story spanning the stars and beyond will unfold from the perspective of each protagonist, one from an advanced civilization (sci-fi) and the other from an underdeveloped planet (fantasy). Events that unfold throughout the story as well as the ally characters you end up with will differ based on the protagonist the player chooses.  
In this game, there is range of playable characters in addition to the two protagonists, and you can control each of the party members.
A young man from the nonfederated planet of Verguld. He is the captain of the merchant vessel Ydas under Lawrence Logistics, a company run by his family. His confidence often sees him rushing recklessly into situations when it comes to his friends and work, much to the distress of the Ydas crew. Raymond has a big heart, affable nature, and a good nose for business. His lack of affiliation with the Pangalactic Federation means he is not bound by the Underdeveloped Planet Preservation Pact. This sincere openness to meet others where they’re at regardless of technological advancement wins Laeticia over, but leaves Albaird wary.

Princess of the Kingdom of Aucerius: a large territory located on the underdeveloped planet of Aster IV. Her radiant and resolute personality is admired throughout the kingdom, but her prim demeanor betrays her penchant for wearing armor and remarkable skill with the dual blades. In order to remedy the encroaching threat of a neighboring country, Laeticia sets off on a secret journey to locate a certain individual. She meets Raymond along the way, recently stranded on Aster IV. The two agree to help one another and begin traveling together.

A crew member of the merchant vessel Ydas and Raymond’s first mate. She manages the operation of just about the entirety of the ship, and her vast knowledge and cool demeanor have earned her the complete trust of Raymond and the crew. Elena is constantly surprised by Raymond’s proclivity for recklessness, but all the same she holds a high opinion of his leadership qualities.

A childhood friend of Laeticia’s, he now serves her as a knight of the Kingdom of Aucerius. He excels at semiomancy and the wielding of chakram. His strong sense of loyalty to Laeticia means he is never far from her side. Albaird’s left arm is covered down to his fingertips, and he occasionally gestures as if to protect it. He does not trust Raymond upon meeting him while escorting Laeticia on her secret journey. Loathe to go against her wishes, however, he reluctantly allows Raymond to join them.

In this game, characters have the freedom to move around 360 degrees, and can even fly through the skies.  
Players can fly in the sky and traverse three-dimensionally through one of the largest fields ever in the series. 
Whether they explore by hopping around rocky stretches and rooftops, or seamlessly enter battles after jumping off cliffs, more than ever, the game will allow players greater freedom in their approach in both battles and their adventures. 
Battles have also evolved in Star Ocean The Divine Force. Characters can make an assault straight from traversing at incredibly high speeds, disappear instantly before an enemy, or even defeat a horde of enemies with a skill that enables on-shot kills. Experience tough yet exhilarating battles while freely flying around the world.
The Pangalactic Federation. From their earliest days in the Sol System, this organization has sought to bring peace and tranquility to the galactic multitudes. As their reach has expanded through the universe, many a hero has served under their banner; saviors to planets in need.
But by the year 583 SD, things have changed. The once peaceful Pangalactic Federation is now known for assimilating planets against their will. Once standing for justice, they are now wreathed in darkness.
Raymond, captain of the merchant vessel Ydas, departs from the nonfederated planet of Verguld on a standard transport mission. The job is simple, the route familiar, yet things go awry when the Ydas is attacked by the Astoria: a battleship carrying a member of the Pangalactic Federation’s preeminent Kenny family. 
Raymond and his crewmate Chloe are forced to abandon ship amidst the chaos and head for the remote, underdeveloped planet of Aster IV. Before their escape pods can even land, a burst of energy resembling an EMP from the planet’s surface knocks out their systems and brings them crashing down. They find themselves separated and stranded on an unfamiliar planet.
Upon landing, Raymond is immediately attacked by some of the less-than-friendly local wildlife. But when all seems lost, his life is saved by the crown princess of the Kingdom of Aucerius: Laeticia. Marveled by the sudden appearance of this man who rode into her life on a “shooting star,” Laeticia asks Raymond to help save her kingdom from the threat of the neighboring Vey’l Empire. He accepts in exchange for help finding Chloe.
So begins their journey on Aster IV. However, Raymond will soon discover he has yet to escape the shadow of the Pangalactic Federation.
“Whence do you hail, Ray?”
“I’m from another world─one that’s far, far away in the sky.”
This encounter, and the ensuing stand against an overwhelming power, marks a new chapter in galactic history.
Star Ocean The Divine Force comes to PS4 and PS5 next year.

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24 Comments
I’m so happy :’)
We’ll see what they have to offer with this one.
the game looks great, certainly worth taking a look.
I’m curious what the studio could do with an entirely new IP.
Wow, the gameplay details and open traversal system sounds awesome. Can’t wait for this, so excited there is another mainline Star Ocean game!!
The character design looks good on artwork… but pretty terrible on the game’s engine. Graphics and everything still feels outdated but I’m fine with that, knowing that Japanese games are miles ahead most American games in terms of depth.
I’m not excited for this one. It’s just something I might check out, and I think that’s a big issue. Star Ocean should be epic.
Just curious. Could you clarify what you mean by “depth”? Mechanical depth? Narrative depth? World-building depth? Something else?
. o O (Not trying to be contrarian or anything, I earnestly would like to know!)
All and more.
I cannot believe it! This is much sooner than I thought, I figured 2023-2024 at the earliest. I just finished SOFDR last weekend, I cannot wait!
It looks like they’ve been making it for PS4, so that must explain. And tri-ace didn’t have a big game since 2016. So, it’s essentially the first big game they make in 6 years… if it comes out earlier than November 2022, that is.
So happy with this announcement, was so worried SO5 will be the last outing for this great series.
While I was hoping it bears more resemblance with SO3 gameplay-wise and SO5 aesthetics-wise, I’m happy with what I saw.
Keep pushing for more JRPGs Sony.
Please be good. The last new Star Ocean was… Not. Just not.
The actual character models look horrible, but maybe the game won’t be a disaster like Integrity and Faithlessness.
I wonder how this will play on PS4?
30 fps
Really excited about this one 🙂 Haven’t play since Star Ocean 2 for PSX, but I remember how awesome that experience was.
I “cancelled” Square-Enix YEARS ago over their inability to deliver Valkyrie Profile: Hrist and the next game in the Legacy Of Kain series, and I stuck to it until Dragon Quest 11, and that game was way too long to suffer a 2nd playthru. SEE is where IP goes to DIE! They are the Vince McMahon of video gaming: buy up the competition, buy up IP just to shelve and bury it. And then spend decades beating us over the head with Tomb Raider, SaGa, Star Ocean, Just Cause, and FF …
Gamers: WE WANT LOK AND VP 3!!
Square: “Meh … here’s ActRaiser Renaissance …”
Gamers: There was DEMAND for this?!?!?!??!?!?!?
lmao, you didn’t cancel anyone. You’re just an angry guy posting comments, nobody cares
Square Enix is at the top of excellence and money-making
People have been begging for more ActRaiser since before Legacy of Kain and Valkyrie Profile even existed. Probably before you even existed, from the sounds of it. You just have narrow tastes.
And honestly, all 3 of these IPs in question are cult classic territory not heavy hitter money makers, they were never gonna be high on the priority list in the first place, so you just have incredibly naive and unrealistic expectations. If you’re going to criticize Square Enix for anything, it should be over disasters like Deus Ex: Mankind Divided, Left Alive, The Quiet Man, and Balan Wonderworld, but you probably don’t know or care about any of those since once again, your scope is very limited because you just have a few pet issue games you fixate on and that’s it.
How many worlds do we get this time?
So that’s what it looks like when a Cloud runs out of hair gel?
First game I played on PS5 was SO5, yes it has issues but overall a decent game. It made me a fan and I just completed SOFDR last week. I am slowly working through all the titles and I have to say that getting this news was great. Becoming a new fan in 2021 to a presumably dead series of games only to get slapped in the face with SO6, it is kinda crazy.
I hope SO6 can find a nice size audience in the west, I think a lot of things regarding SO and tri-Ace are dependent upon the success of this game.
Good, I choose PC version.
Sounds awesome. The last Star Ocean I go to play it as Star Ocean Till the End of Time I think it was on PS2. My only issue is the to me the best characters to play with are not the main protagonist. Just tired 😴 f the main protagonist giant sword wielders hacking their way to endgame. SO end of time Maria and Cliff were my favorite. I would like the main protagonist to be a non sword welder. And maybe just one can we get a Star Ocean about or from the perspective of the Antagonist. I’m really all about the villain😈
I’m hoping for at least two planets. It is star ocean after all. Don’t disappoint me SE.
A story that changes based on the choices made, where heroes intersect between the two worlds of sci-fi and fantasy
A rich lineup of playable characters
Freedom to fly around the environment
Three-dimensional traversal and exploration where everything in-sight is a field for adventure
The Star Ocean game with the fastest and mightiest action in the series
Protagonists from two different civilizations collide
The “Double Hero” system returns in which the story spanning the stars and beyond will unfold from the perspective of each protagonist, one from an advanced civilization (sci-fi) and the other from an underdeveloped planet (fantasy). Events that unfold throughout the story as well as the ally characters you end up with will differ based on the protagonist the player chooses.
In this game, there is range of playable characters in addition to the two protagonists, and you can control each of the party members.
That all sounds good to me!!
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Dave Hulegaard Community Lead, Versus Evil
Ray McCaffrey Executive Producer, Steel Wool Studios
Yasuyuki Oda Chief Producer, SNK Corporation
Teddy Dief Creative Director, Team OFK
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GTA Online's weekly update brings another new vehicle from The Contract – PCGamesN

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It’s Thursday, GTA fans, and you know what that means. GTA Online‘s weekly update is here, and while Rockstar Games hasn’t put the official notes on the Newswire just yet, players have dipped into Los Santos to see what’s new this week.
The significant new addition this time is a fresh set of wheels. The Obey I-Wagen is now available to purchase from Southern San Andreas Super Autos for $1,720,000 in-game currency. Rockstar introduced the electric four-door mid-size crossover SUV to GTA Online as part of The Contract update, so you may have seen it already if you’ve been doing some work for Franklin.
If you’re looking to raise some dosh this week, though, you’ll want to keep an eye out for Simeon’s contact missions as they’re paying out triple the usual rewards. Meanwhile, the South Central Leak investigation mission and Hardest Target adversary mode pay double the bonuses if you fancy a change of pace. The former is one of the missions from The Contract update, while the latter is a two-team mode where one member from each team starts with more armour.
This week, the GTA podium car is the Declasse Drift Tampa, while the GTA Prize Ride is the Karin Calico GTF, which you can snag by placing first in pursuit races for five days in a row.
Here are all of the discounts:
40% Off
– Itali GTB ($713,400)
– Itali GTB Custom ($297,000)
– Vectre ($1,249,500 – $937,125)
30% Off
– Stun Gun ($262,500)
– Compact EMP Launcher ($278,250)
Misc
– Old & New Music available on Radio Los Santos & West Coast Classics#GTAOnline
— Tez2 (@TezFunz2) January 20, 2022

For more open-world PC games, you can follow that link.
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Iain Harris Deputy news editor
Published: Jan 20, 2022
When not wrangling the news, Iain can be found tootling through Eorzea searching for Final Fantasy XIV’s hottest new looks. Has bylines all over, including: Kotaku, Rock Paper Shotgun, Esports News UK, VG24/7, and PocketGamer.Biz. Please don’t ask him how much he spent to get Xiao in Genshin Impact.

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Microsoft to Buy Activision Blizzard for Nearly $70 Billion – The New York Times

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Karen WeiseAndrew Ross SorkinKellen Browning and
SEATTLE — Microsoft plans to buy the powerhouse but troubled video game company Activision Blizzard for nearly $70 billion, its biggest deal ever and one that places a major bet that people will be spending more and more time in the digital world.
The blockbuster acquisition, announced on Tuesday, would catapult the company into a leading spot in the $175 billion gaming industry. Games on virtually every kind of device, from bulky consoles to smartphones, have gained even greater popularity during the pandemic. Technology companies are swarming around the industry, looking for a bigger share of attention and money from the world’s three billion gamers.
In an industry driven by big franchises, Activision makes some of the most popular titles, including Call of Duty and Candy Crush. Yet the company has been roiled in recent months by an employee revolt over accusations of sexual harassment and discrimination.
Microsoft framed the deal as strengthening the company’s hand in the so-called metaverse, the nascent world of virtual and augmented reality. The metaverse has attracted huge amounts of investment and talent, though so far is more of a buzzword than a thriving business. Facebook renamed its parent company to Meta late last year to underscore its commitment.
But the focus on the futuristic metaverse belies the significance of the deal in the present: The acquisition helps Microsoft gain on its rival Sony in the long-running battle for gamers’ attentions and wallets by offering top titles. It also helps the software giant stay ahead of powerful newer competitors in gaming, like Amazon and Google.
Phil Spencer, the chief executive of Microsoft’s gaming business, said that whatever the metaverse may end up being, “gaming will be at the forefront of making that mainstream.” For now, he said, the acquisition is about gaining a stronghold in mobile gaming, where Microsoft barely competes, and a studio that produces hugely popular games. He called Call of Duty “one of the amazing entertainment franchises on the planet.”
Federal regulators may raise concerns about the acquisition, as Democrats and Republicans alike have pushed to limit the power of technology giants. On Tuesday, the Justice Department and Federal Trade Commission announced a new effort to broaden how they should determine if deals are anticompetitive.
Microsoft is valued at more than $2.3 trillion, second only to Apple. The takeover of Activision would make Microsoft the world’s third-largest gaming company by revenue, behind Tencent and Sony, the company said. Microsoft now makes Xbox consoles and owns studios that produce hits like Minecraft.
The game industry has been consolidating rapidly. A force behind that — and one that could grab the attention of regulators — is the arms race for exclusive content. Microsoft sometimes makes the games it owns available only on its own devices, such as its Xbox console, and unavailable on those made by competitors, like Sony’s PlayStation.
When asked whether Activision games like Call of Duty would become exclusive to Xbox, Mr. Spencer would say only that “our goal is to allow the content to reach as many players as possible.”
Microsoft has been hunting for ways to spend its immense cash reserve — more than $130 billion — to expand its consumer business. It has looked at acquiring the booming social network TikTok and the popular chat app Discord.
In Activision, which faces accusations that senior executives ignored sexual harassment and discrimination, Microsoft found a target under stress. The allegations have weighed on Activision, with its shares falling 27 percent since California sued the company in July over the claims.
The game maker’s shares rose more than 25 percent in trading on Tuesday. Microsoft’s shares fell by 2 percent.
The transaction may be seen as a victory for Bobby Kotick, Activision’s longtime chief executive, whom some critics had sought to force out over the controversy. Mr. Kotick negotiated a big premium for investors — Microsoft is paying $95 a share, roughly 45 percent above his company’s stock price before the announcement, though only slightly more than the trading price before the scandal broke.
Mr. Kotick will stay in his role until the deal is complete. Then the expectation is that he will step down as chief executive, though he could move into an advisory role, according to two people with knowledge of his plans, who would speak only anonymously because the talks were private.
The controversy at Activision began last summer when a California employment agency sued the company over accusations of fostering a toxic workplace culture in which women were routinely sexually harassed and discriminated against. In the ensuing months, employees staged protests, launched social media campaigns and called for executives to resign.
Some top leaders at Activision did leave, including J. Allen Brack, the head of the Blizzard Entertainment subsidiary, and the company pledged $250 million toward increasing employee diversity and said it would strengthen anti-harassment policies. But when The Wall Street Journal reported in November that Mr. Kotick had known for years about accusations of harassment against employees and in some cases had not taken action, calls for his resignation only grew.
Doing a deal with Activision is something of an about-face for Microsoft, which as recently as November was questioning the company’s culture. In an email to Xbox employees that was earlier reported on by Bloomberg and confirmed by the company, Mr. Spencer wrote in November that he was “disturbed and deeply troubled by the horrific events and actions” at Activision. On Tuesday, he appeared alongside Mr. Kotick to praise the deal, and Mr. Kotick said that he felt the two companies had “similar values and think about our cultures similarly.”
Mr. Spencer said Microsoft “sat down with Bobby and the team and looked at the plan that they have in place,” adding that company culture was always a work in progress. “We are very supportive of the progress that he and the team are making.”
Current and former Activision employees who have been leading the efforts to get the company to reform its culture did not think the purchase was likely to prompt change in the short term, especially because the sale may face a long review from regulators.
The origins. The word “metaverse” describes a fully realized digital world that exists beyond the one in which we live. It was coined by Neal Stephenson in his 1992 novel “Snow Crash,” and the concept was further explored by Ernest Cline in his novel “Ready Player One.”
An expanding universe. The metaverse appears to have gained momentum during the online-everything shift of the pandemic. The term today refers to a variety of experiences, environments and assets that exist in the virtual space.
Some examples. Video games in which players can build their own worlds have metaverse tendencies, as does most social media. If you own a non-fungible token, virtual-reality headset or some cryptocurrency, you’re also part of the metaversal experience.
How big Tech is shifting. Facebook staked its claim to the metaverse last year, after shipping 10 million of its virtual-reality headsets and announcing it had renamed itself Meta. Google, Microsoft and Apple have all been working on metaverse-related technology.
The future. Many people in tech believe the metaverse will herald an era in which our virtual lives will play as important a role as our physical realities. Some experts warn that it could still turn out to be a fad or even dangerous.
The deal could take 12 to 18 months to close, Mr. Spencer said.
“We will continue to fight for improvement and stress proper employee representation,” said Jessica Gonzalez, a former Activision employee and one of the organizers of the ABetterABK activist movement. She added that “this doesn’t change anything.”
Game companies, flush with cash since the pandemic increased the industry’s profits, have been consolidating rapidly. The previous record for the biggest merger in the game industry was set just last week, when Take-Two Interactive, the creator of games like Grand Theft Auto, announced plans to buy the mobile game publisher Zynga for more than $11 billion.
Last year, Electronic Arts and Take-Two engaged in a bidding war over Codemasters, a racing game company that eventually went to EA for $1.2 billion. Microsoft made another splashy purchase in 2020 when it bought ZeniMax Media and its slate of gaming studios for $7.5 billion.
Activision itself was the product of serial deal-making by Mr. Kotick over decades, rolling up smaller game studios. It took shape in its current form when Activision — then known primarily for producing titles for traditional gaming consoles — agreed to combine with the gaming unit of France’s Vivendi to expand into multiplayer online games like World of Warcraft.
Activision later bought King, the European gaming company behind Candy Crush, to expand into mobile games. King produced $1 billion in operating profit during the latest 12-month period.
“Scale truly is a tremendous benefit in the world of gaming,” said Hope Cochran, King’s former chief financial officer, who is now a managing director at Madrona Venture Group. “You want to build a community, and you need enough people to build it.”
Activision’s gaming efforts are facing headwinds. Players panned the most recent Call of Duty release, and releases of titles like Diablo and Overwatch have been delayed. Still, Activision remains quite profitable, reporting $639 million in profit in its most recent quarter.
Mr. Kotick characterized the deal as a calculation that Activision did not have the tools to keep up with big tech companies like Google, Apple, Amazon and Tencent in the rapidly evolving gaming landscape.
“We realized it was going to be an increasingly competitive world with resources that we just didn’t have,” he said.
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Intel’s Flagship ARC Alchemist Gaming Graphics Card With 32 Xe Cores Spotted: On Par With NVIDIA RTX 3070 Ti, Up To 2.1 GHz Clocks – Wccftech

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A brand new entry of Intel’s flagship ARC Alchemist Gaming graphics card has been spotted within the SiSoftware Sandra database.
The Intel ARC Alchemist graphics cards for desktop PCs are scheduled for a launch in the coming months. Despite being so close to launch, Intel hasn’t shared a lot of info regarding product specs, names, and performance although they had several opportunities to do so with the most recent one being CES 2022. Instead, Intel decided to announce that 50+ desktop and notebook systems from its partners will be ready for launch.
Intel warns users to NOT overclock their non-K Alder Lake CPUs, cites “Damaging”
With that said, a brand new entry of Intel’s flagship ARC Alchemist graphics card based on the Xe-HPG architecture has been leaked within the SiSoftware Sandra database. The new entry is for the 32 Xe SKU (DG2-512) which features 4096 ALUs and a clock speed of up to 2.10 GHz. There’s also 4 MB of L2 cache and the GPU most likely features 16 GB of GDDR6 memory configured along a 256-bit wide bus interface. It’s easy to tell that this is still an engineering sample considering that it has no official branding attached to it whereas the ARC A380 has already shown up in SANDRA with its naming scheme.
As for performance, the Intel ARC Alchemist flagship graphics card scored up to 9017 Mpix/s which is slightly above the NVIDIA GeForce RTX 3070 Ti that scored 8369.51 Mpix/s. The AMD Radeon RX 6800 scores 10,607.29 Mpix/s in the same benchmark while the Radeon RX 6700 XT scores 7910.91 Mpix/s. The Intel ARC A380 scored 2956.10 Mpix/s. So we know that the flagship is over 3 times more powerful than the entry-level DG2-128 graphics card which should be correct considering it packs 4 times more cores.
Here’s Everything We Know About Intel’s ARC Alchemist Graphics Lineup
Intel will have at least three configurations of ARC Alchemist GPUs ready for launch in Q1 2022. These will include two configurations based on the top 512 EU die and one configuration based on the 128 EU die. Although there are more GPU configs that we have seen in leaks, it looks like those may be used in future products though that cannot be confirmed. So let’s start with the top-end configuration.
Intel Xe-HPG 512 EU ARC Alchemist Graphics Card
Intel Next-Gen Xeon CPU Rumors: 10nm Emerald Rapids, 7nm Granite Rapids, 5nm Diamond Rapids Detailed, Up To 144 Lion Cove Cores by 2025
The top Alchemist 512 EU (32 Xe Cores) variant has just one configuration listed so far and that utilizes the full die with 4096 cores, 256-bit bus interface, and up to 16 GB GDDR6 memory featuring a 16 Gbps clock though 18 Gbps cannot be ruled out as per the rumor.
The Alchemist 512 EU chip is expected to measure at around 396mm2 which makes it bigger than the AMD RDNA 2 and NVIDIA Ampere offerings. The Alchemist -512 GPU will come in the BGA-2660 package which measures 37.5mm x 43mm. NVIDIA’s Ampere GA104 measures 392mm2 which means that the flagship Alchemist chip is comparable in size while the Navi 22 GPU measures 336mm2 or around 60mm2 less. This isn’t the final die size of the chip but it should be very close.
NVIDIA packs in tensor cores and much bigger RT/FP32 cores in its chips while AMD RDNA 2 chips pack a single ray accelerator unit per CU and Infinity Cache. Intel will also have dedicated hardware onboard its Alchemist GPUs for Raytracing & AI-assisted super-sampling tech.
The Xe-HPG Alchemist 512 EU chip is suggested to feature clocks of around 2.2 – 2.5 GHz though we don’t know if these are the average clocks or the maximum boost clocks. Let’s assume that it’s the max clock speed and in that case, the card would deliver up to 18.5 TFLOPs FP32 compute which is  40% more than the RX 6700 XT but 9% lower than the NVIDIA RTX 3070.
Also, it is stated that Intel’s initial TDP target was 225-250W but that’s been upped to around 275W now. We can expect a 300W variant with dual 8-pin connectors too if Intel wants to push its clocks even further. In either case, we can expect the final model to rock an 8+6 pin connector config, The reference model is also going to look very much like the drone marketing shot Intel put out during the ARC branding reveal. That reference design was leaked a while back by MLID too. There’re also talks about a custom lineup being worked upon by Intel’s AIB partners.
News Source: TUM_APISAK
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